The makers of such acclaimed single-player video games as Portal and Half-Life 2 want all of their future games to support connected, non-solo gaming, in some way, at all levels.
That assertion first appeared in the Final Hours of Portal 2, journalist Geoff Keighley’s recent behind-the-scenes chronicle about Valve’s newest game. It’s an assertion he told me he heard directly from Valve founder Gabe Newell and the company’s project manager Erik Johnson.
https://lastchance.cc/portal-2-wasnt-going-to-include-portals-according-to-n-5794465%3C/a%3E%3C/p%3E
Keighley told me that he considered the comment “curious,” noting that the quality of the solo-only main campaign of Portal 2 was a fantastic piece of work. (I’ve checked with Valve on this, but they didn’t reply by press time.) The signs that solo-only modes are on their way are there, not just from within Valve but all around the pioneering games company.
https://lastchance.cc/portal-2-is-the-better-portal-but-you-better-bring-a-f-5793326%3C/a%3E%3C/p%3E
Keighley: “Portal 2 will probably be Valve’s last game with an isolated single-player experience.”
The company’s primary vehicle for single-player-only experiences has been the one that the public hasn’t seen anything new of since 2007. The campaign portions of Half-Life put players in control of hero Gordon Freeman; other players haven’t been able to join the game’s main adventure. While Valve has used its Half-Life games to present a more lively, less lonely first-person-shooter campaign, it has done so strictly through improving the artificial intelligence and acting of Freeman’s computer-controlled allies, namely Alyx Vance (pictured with our hero above).
Outside of Valve single-player-only games have been vanishing. After a long stretch as leading single-player franchise, Super Mario games on consoles now include second-player support. Series that launch as solo-only such as Uncharted or BioShock add multiplayer for their second installment. Hold-outs like God of War seem destined to add support for multiple players, somehow, some way. A company like Capcom doesn’t just make millions with its four-player series Monster Hunter, but it’s slowly but surely been pushing its formerly single-player-only series, Resident Evil, into a vehicle for multiplayer console Resident Evil games (the upcoming co-op and competitive Operation Raccoon City) and multiplayer portable ones (the co-op Resident Evil: The Mercenaries 3D). Even Capcom’s Dragon’s Dogma, though single-player, simulates a multiplayer experience by giving the main player a host of computer-controlled allies who behave as joining Monster Hunter gamers might.
https://lastchance.cc/multiplayer-god-of-war-in-the-works-5786546%3C/a%3E%3C/p%3E
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