Itās always a shame to see hard work go to waste. After nearly 40 versions from a pair of dedicated fans, Valve scrapped CP_Snowplow from Team Fortress 2ās āEnd of the Lineā update. Thereās a silver lining to this dark cloud, though: you can still play the map. Right now.
This video from ValveTime outlines the history of Snowplowāhow it got started, the many changes and overhauls it received over the years, and finally, Valveās decision to pull the plug despite the fact that itās basically a reenactment of the fantastic End of the Line short film. Itās an attack/defend control point map that Valve ultimately deemed too complicated and confusing for primetime, despite creators Tim āYMā Johnson and Joe āFr0z3nRā Radakās painstaking efforts to streamline it.
A bit later in the process, Johnson teamed up with Radak, a prominent member of the TF2Maps.net community, to iron out the mapās many kinks. Thatās when many felt it got on track to being something special, but that still wasnāt enough for Valve, apparently. Johnson and Radak were understandably heartbroken, but they soldiered on and released the map on their own. Still, many fans were not happy, as multiple petitions to have the map officially added to the game attest.
While Snowplow will sadly never get the kind of exposure it wouldāve with a push from GabeNās firm, knife-hilt-calloused hand, you can still play it as a custom map. Just search its name in your server browser, and you should be good to go. Hereās a video of the ever-entertaining Muselk taking it for a spin:
Looks like a lot of fun, although I can see how inexperienced players might find it confusing. Still, if you havenāt already given it a go (itās been around in its current form for a little while, and in beta before that), it definitely seems worthwhileāif for no other reason than to get a glimpse of what couldāve been.