To try and make things easier on newer players, Valve recently instituted a ārandom dropā policy regarding rare items in Team Fortress 2. It was a bad idea. One they regret, and are looking at changing in the future.
https://lastchance.cc/meet-the-players-unhappy-with-the-new-tf2-update-5266514%3C/a%3E%3C/p%3E
āItās good for delivering items to newer players over timeā, he told CommunityFortress, āso theyāre not swamped with choices when theyāre starting out, and theyāre not required to grind achievements to get them once they reach the point where they want to start making strategic choices. For competitive players, itās obviously a bad way to deliver items.ā
So thatās a bad way. What, then, is a good way?
āAt the very leastā, Walker offers, āfuture packs will allow you to use achievements to get the new items, but we might move to a mode where we just give them to you. As part of our goal of supporting tournaments more, I think weāll probably add better tools for them to control exactly what players can and canāt use within matchesā.
You know, for all the companyās success, I wouldnāt trade places with Valve for anything. Having to deal with all these irate fans all the time? Must drive them bonkers.
Exclusive Interview with Valveās Robin Walker [CommunityFortress, via Shacknews]