Upcoming third-person shooter Vanquish is not an open world game. At one time, however, it was.
âVanquish was originally an open battlefield type of game, where the goal was to move around crushing enemy positions,â writes Vanquish game designer Shinji Mikami in a recent blog entry. âHowever, once we got started with development, we quickly made the decision to change to a more linear structure.â
After abandoning the open world concept, Mikami and his team concentrated on making Vanquish âas visually dense as possibleâ. Thatâs why Mikami thinks the gameâs graphics are âreally quite wonderfulâ.
Packing enemy after enemy on screen presented its own challenge for the developers. Mikami wanted the bad robots to be white, but finally consented that they should be red.
âWhen you think about it from a realism standpoint, camouflage exists to make things difficult to see, so in that way things make sense,â Mikami adds, âbut from a game standpoint, it was not the best idea.â
The Graphics of Vanquish [Platinum Games]