One moment, itās a pleasant mask of a female face. The next, itās the shriveled mask of a nightborne hell-beast. Sweet dreams!
Weāve already shown a bit of the photogrammetry technology that Polish dev studio The Astronauts will be using to pull images from the real world into the game engine theyāre using to make psychological horror game The Vanishing of Ethan Carter. The video aboveāwhere Astronaut artist Izabela ZelmaÅska turns a scan of her own face into something terrifyingārepresents the steps that come after the picture-taking. Itās where digital manipulation takes the raw material of reality and turns it into something fantastical.