Everyone remembers the first time they played a really good video game. The constant surprises of Half-Life, or the drama of Final Fantasy VI, or the stress and catharsis of Far Cry 2. As good as those games were the first time around, theyād almost certainly be better the second. Or the third. Or the fourth.
I love to replay games. Itās something my colleagues occasionally give me crap for. They worry Iām sacrificing time I could otherwise spend on new games re-experiencing old ones. I do play games for a living, so I always try to maintain a healthy mix of new ones in my rotation. But Iām almost always replaying something.
In fact, I generally enjoy replying the older games more than breaking in the new ones. At the moment, Iām replaying Wolfenstein: The New Order and Deus Ex: Human Revolution. Iām still regularly going back to a New Game+ playthrough of Persona 4 Golden, and Iām in the middle of my third time through The Witcher 3. I have a perpetual game of Half-Life 2 that doesnāt so much end as it does endlessly refresh and repeat.
Almost everyone has books, movies and music that they re-experience over and over. I canāt tell you how many times Iāve read my favorite books or listened to my favorite albums. Itās more or less accepted that when you really love a TV show or a movie, you watch it over and over to better understand and appreciate it. Video games generally take longer to complete than other media, so itās less expected (or accepted) to play games more than once.
Of course, there are some games to which the concept of āreplayingā doesnāt exactly apply. Multiplayer games like Overwatch and League of Legends, or endless games like Minecraft or Ark: Survival Evolved. Any game with a built-in endgame loop, like Destiny or Diablo 3. Iām talking more about finite games hereāthe ones with a beginning, a middle, and an ending.
I am here today to tell you that it is okay to replay games! Even fairly recent ones! Here are some reasons why I love replaying games.

Iām more likely to take my time.
The first time through a game, Iām usually drawn along by the narrative. That narrative could be the story, or it could be the ānarrativeā of progression and new abilities. Either way, I want to know what happens. I burn through level after level, unlocking more of the game and becoming more skilled, until I finally reach the conclusion. When the credits roll, I often feel an odd sort of relief. I can finally go back, relax, and do it all again without needing to find out what happens.
One obvious example here is The Witcher 3. Back when I reviewed it, I finished the game in around 60 hours. Then I played on PC and took closer to 100. I realized that Iād missed so many things. I couldnāt have played it that way the first time, mostly because I was so drawn in by the story and wanted to know what would happen. With that drive gone, I was able to soak in all of the gameās great sidequests and optional stories.
Both of my most recent Kotaku reviews were of games I played twice. With Deus Ex: Mankind Divided, I was able to slap some restrictions onto my fully leveled up character and as a result had a much better time toying around with the gameās open-ended design and artificial intelligence. With No Manās Sky, I radically shifted my approach to the game and in the process, found something fascinating rather than frustrating.
I appreciated both games more when I slowed down and took my time. That was much easier to do, because Iād already played once. I already know where things were going, and I could enjoy the journey much more. Related to thatā¦

I better appreciate the craft.
When I slow down and take my time, Iām able to better appreciate the amount of care and craft that went into the game. When I play through a big-budget game, I occasionally feel mortified by the amount of carefully created stuff I blow past on my way from point A to point B.
I played Uncharted 4 over the course of a weekend, and by the time I finished I felt like I was coming down from a 12-hour sugar rush. So much beautiful stuff! So many unique tricks and one-off contraptions! Iāve been slowly replaying that game since then and have a much better appreciation for the amount of care that went into creating so much of the game.
I had a similar experience with Inside, a three-hour side-scroller that is one of the best things I played this year. My first time through the game was defined by shock and surprise. I wouldnāt trade the experienceāsimply crying āno WAYā as the game managed to top itself again and againābut my second playthrough was ultimately more satisfying. I was able to slow down and appreciate the absurd amount of detail and polish that the developers at Playdead put into every frame of the game.

I can talk about it without fear of spoilers.
If youāre replaying a game, chances are itās been out for a while. Everyone who really cared has already played it, which makes it much more fun to talk about it with your friends and with other people online without tapdancing your way through a spoiler minefield.
I understand and appreciate the need to be careful about spoilers in public conversations, but nothing kills discussion of a game faster than when someone at the table interrupts you and says āno spoilers!ā On the flip side, few things are better than when everyone has played a game and you can finally get into the nitty-gritty of who lived, who died, and what it all meant.
It goes beyond story spoilers, too. My first time through a Souls game, I like to figure everything out for myself. Where are the hidden items, how do you beat that boss, what do I do with that weird guy in the armor by the well, and so on. My second time through, Iām happy to read guides and find things Iāve lost.
The first run is exciting and engrossing; the second is revealing and satisfying. I love both ways of playing, and neither would be possible without the other. But itās easy to only play it the first time and miss the second time through entirely.

I can achieve mastery.
In order to really appreciate most games, I have to get good at playing them. Many narrative games are structured so that theyāre teaching new things right until the end, meaning that you donāt actually have long to revel in your mastery of the various tools and systems before the credits roll. Many narrative games are also structured so that you can muddle your way through them even if you donāt really know what youāre doing.
On subsequent playthroughs of a given game, I often have a much better time simply because Iāve gotten better at playing. I begin to play with style, and what was at first a brute battle for survival becomes more of a performance.
Souls games build this into their structure by forcing you to play and replay the same levels until youāve mastered ever inch of them. Itās also something the new Hitman does by design. Because the gameās release structure strongly encourages me to play and replay levels, Iām able to become the unstoppable killing machine that Agent 47 was supposed to be from the start. (I talked about this kind of thing in a recent article about how fantastic Hitman has become, and itās also discussed in a good video from Mark Brown of Game Makerās Toolkit.)

I can replay it with better PC hardware.
This oneās a little less abstract and a bit more practical, but hey: one of the reasons I love replaying games on PC is that I can see how much better they run on newer, faster hardware. Iāve said many times over the years thatone of the best things about building a new PC is loading up games that used to give your rig a hard time and watching them run without a hitch. Itās still fun, and itās one of the best things about PC gaming.

Iām more likely to meet the game on its own terms.
Any time I come to a new piece of media, I almost always arrive with some expectations and preconceptions. Itās almost impossible not to, given our age of trailers and pre-release hype. When I replay a game, I feel much more removed from the weight of those expectations, and consequently find it easier to meet the game on its own terms.
I canāt tell you how many times Iāve only come to appreciate a game after replaying it. Part of that is unique to me as a person who writes game reviews. Do this long enough and you learn how to make qualitative judgments of a game after a single time through. But over that same amount of time, you also learn just how commonly youāll come to better understand and appreciate a game once the noise has died down and youāve had time to play it again.
Video game culture has a pronounced bias toward the new. We talk about āpiles of shameā and backlogs as if the new games weāve yet to play are something to feel guilty about. If someone hasnāt played a game we love, we shame them for it. āOh, you havenāt played that? You have to!ā
This state of affairs is partly the result of gamingās hype-addled preorder culture. Itās also because games are at the cutting edge of art and entertainment, and we never know when the next brilliant new idea will emerge. Lots of us only have so many hours in the week to spend playing games, and itās only natural to want to use that time in the ābestā way.
To be a gamer is often to be an innovation junkie, and weāve gotten so many good fixes over the years that weāve structured ourselves and our communities around it. So I am here to say: Nuts to that! Long live the replay! Your favorite games only get better over time.