Video games need a top ten list. Movies have them, music has them, but the video game industry still hasnât found a solid way to track the countryâs most popular video games, according to Michael Gallagher, president of the Entertainment Software Association.
âI do think that the movie industry has a significant advantage over other forms of media because on Monday morning⊠whether you are driving, or looking at the newspaper, whatâs there: The top ten movies. Whatâs next to that? Numbers,â Gallagher told a gathering of reporters earlier this month. âI donât know if they are completely accurate, but weâre trained to believe they are. And that helps the movie industry.â
But with video games, Gallagher said, âweâre still seeking our center of gravity.â
Currently the closest thing fans of and investors in video games have to a top ten list comes from the NPD Group, but the research companyâs numbers has a few problems. They donât track Wal-Mart sales, they donât track digital sales and they donât share their full numbers with the public.
NPD tracks âall major retailers, excluding Wal-Mart,â NPDâs David Riley told Kotaku, adding that Wal-Mart doesnât release sales data to anyone.
NPD releases more comprehensive data to its clients, which are video game developers and publishers, but not necessarily the public.
That lack of details is a problem, Gallagher says, one that has to be resolved.
âI think there is thought, because you now have significant revenue, and growth and investment and where that flows you tend to get better information,â Gallagher said. âReporters ask for it, investors certainly do and then there are consumers. There is an advantage to the companies to figure out a way to report that.
âWe are looking forward to that evolution, Iâd like to see it move faster,â he added. âI think this industry is accomplishing great things across a far great reach, than is traditionally reported.â
Gallagher points to Zynga, a video game developer and publisher for digital titles that is valued at $4 to $5 billion dollars, but which isnât tracked by NPD.
âIt has a phenomenal rate of growth that is not captured,â he said. âSo there is a disconnect.â
A report released earlier this month by the NPD estimates that people spent $4.5 to $4.75 billion on digital content for games last year, that compared to $10.5 billion spent on boxed video games.
But Riley said there are no current plans to include digital sales in their public numbers for now.
âWill NPD be releasing comprehensive digital sales tracking insight into the public domain? We will probably issue some research on a regular basis, but it wonât be at the level of detail that you may be expecting,â Riley said. âThis is information we will keep close to the vest. Remember, we are here to serve our clients.â
I asked Gallagher if the ESA has ever thought of stepping in to provide numbers that better represent the full-range of video games being sold today.
âSomeone had better do it or youâre going to have a trade association doing it,â he said. âIt has got to be done.â