Tim Schafer wants more video games to make you laugh. The legendary designer behind Grim Fandango and Day of the Tentacle thinks comedy is necessary and not enough games are doing it right. Or even trying.
Speaking to some two hundred people at the NYU Game Center Thursday night, Schafer shared his thoughts on the current state of the gaming industry, discussing the nature of adventure games, his personal favorite titles, and that one important tool that many developers fail to use: humor.
If you go and ask a game development team why theyâre not making funny games, the Psychonauts creator said, half-joking, theyâd say itâs because nobodyâs made one that sold very much. âComedyâs really scary,â he said. But itâs also really necessary.
âIf the game is not funny, youâre missing something,â Schafer said, telling the crowd how he used comedy as a tool to solve problems in The Secret of Monkey Island. While working as a programmer/writer for developer Lucasfilm, Schafer was tasked with writing the scene where protagonist Guybrush Threepwood and Governor Elaine Marley meet on the beach and fall in love. In five lines.
âYou canât write a serious scene that has a pirate and a governor fall in love in five lines,â Schafer said. âHumor is a tool to cover up the fact that this is not a solvable problem.â
So he wrote the scene as if it were a joke, peppering the dialogue with terms like âhoney pumpkinâ and âplunder bunny.â Without that humor, it wouldnât have worked. But by playing it up to absurd proportions, Schafer was able to throw logic under the rug and leave players laughing instead of scratching their heads.
Schafer, who has made headlines recently for his monumentally successful bout with crowdfunding site Kickstarter, didnât give any specifics on his new $3.4 million point-and-click adventure game, though he did assure the crowd that it will be in 2D (because itâs cheaper). He promised that it would be true to the nature of adventure games, as nostalgic Kickstarter backers might demand. But it will also have new ideas, he addedâbecause âpeople like to be surprised.â
Andâlike all of Schafer-helmed studio Double Fineâs projectsâthe upcoming crowdfunded adventure game will aim to be funny.
âIf you donât have anything funny to say about a situation, the player will realize somethingâs fake,â Schafer said, bringing up the oft-cited pot-smashing of Zelda games, in which you can destroy and steal from peoplesâ homes with reckless abandon. When those townspeople donât react, the illusion is broken. Suddenly you realize that youâre playing a video game.
Speaking at the NYU Game Center in Manhattan last night, Tim Schafer showed off a prototype for a cancelled Double Fine game that used emotions like anger and fear as puzzle-solving tools.
Maybe thatâs why Schafer has fallen in love with what he calls âwacky Japanese gamesââtitles like Katamari Damacy, LocoRoco, and Okami. Even when theyâre melodramatic, those types of games still never seem to take themselves too seriously. And theyâre atmospheric, Schafer points out. Theyâre packed with emotions.
âThose things that the King of All Cosmos says are just so crazy,â Schafer said, referring to the planet-sized Katamari character.
Last year, Schafer and his team developed a prototype for a narrative-heavy game that was quite literally driven by emotions. Instead of using verbs or commands to solve puzzles in the Kinect-controlled adventure game, players would use gestures to manipulate charactersâ feelings, forcing them into emotions like fear, anger, and love. The publisher backed out after the final prototype, so weâll probably never see that game, Schafer said.
One fan asked Schafer what he thought of the Mass Effect 3 ending controversy. Though the designer said he hasnât paid much attention for fear of spoilersâhe still hasnât even beaten Mass Effect 2âhe mused that he âalways winds up defending the authorâ in situations like this.
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Another crowd member asked if Schafer was worried about that sort of fan pressure now that he has 87,139 backers to worry about. Does the thought of living up to all of those expectations stress him out?
âItâs not that stressful to get a whole bunch of money all of a sudden,â Schafter said. âItâs kind of relaxing.â