You might quibble with exactly how important British writer Naomi Alderman says video games are, but if youāve ever felt that games donāt get their due by the public at large, hereās a verbal salvo to keep handy:
Itās a curious fact that, though videogames are now the worldās largest entertainment industry in financial terms, they are rarely reviewed in the mainstream media. Thereās a thriving world of academic discussion about gaming but Newsnight Review or The Culture Show hardly ever feature them, and newspapers give them far less coverage than those other pointless-but-fun games played on a field with a ball. Itās curious too that, despite their financial success, itās so easy to find people whoāve not only never played a videogame but who feel viscerally that theyāre a pernicious waste of time. If games are an artform, arts journalism is mostly uninterested. If theyāre a sport, theyāre not one we treat as admirable. The sale of games is increasing by 20% a year but, outside the gaming press, weāre not really talking about them.
Thatās the first paragraph in writer Naomi Aldermanās recent review of Fun Inc., a book about the games industry.
Iām sure some people will say the issues that Alderman raises will be wiped out as generations of people who grew up playing video games rise into positions of power everywhere from the White House to the editor-in-chief chairs of major newspapers.
Iām not with those people, subscribing to my theory that video games are more like musical instruments or foreign languages, things that take practice and skill to indulge in and for which there will always be a vast population of non-participants and outsiders.
You?
Review: Fun Inc: Why Games are the 21st Centuryās Most Serious Business by Tom Chatfield [The Guardian] [PIC]