Warhammer 40K: Space Marine 2 has only delved into one small slice of the tabletop source materialâs sprawling grimdark sci-fi fantasy universe, and fans are eager to know where it might head next. While the developers at Saber Interactive havenât confirmed exactly what Space Marineâs next chapters will entail, new story ideas for DLC and a sequel are already getting tossed around internally.
âOur game director Dmitry Grigorenko, he has proposed some story ideas that could either be DLC or a sequel,â Saber Interactive Chief Creative Officer Tim Willits told IGNin a new interview. âWeâre literally just catching our breath. This is two weeks out. We just need to get the dust to settle. But I can confidently say that we will not disappoint our Warhammer fans in the future. Itâs too big of a success! I know thatâs an obvious thing to say, but hopefully weâll be working on Space Marine content for a long time.â
Read More: 12 Things Coming To Space Marine 2 In The Future
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Space Marine 2 is expected to get the first of its new character classes in a free update in the near future, with content continuing to be added via subsequent updates. When it comes to a full-blown expansion and sequel, however, thereâs still lots of factions, wars, and touchstones in the seriesâ deep lore for the studio to draw on. And while itâs still very, very early, itâs clear Saber is already on board to do Space Marine 3. âWe just have to figure it out,â Willits said. âI would love to do it, yesâŠyes, yes, yes! Thereâs so many different factions⊠there are other chapters, too, that are interestingâŠâ
The former id Software studio director said the success of the game âchanges everything we do moving forward.â Saber Interactive, which maintains World War Z: Aftermath and the SnowRunner and MudRunner series, is also working on John Carpenterâs Toxic Commando and, buried somewhere in its wide-spread network of studios, a previously teased remake of Star Wars: Knights of the Old Republic after taking over the project from Aspyr Media.
Space Marine 2âs success has been reassuring to fans as well, since it was achieved without turning the old-school shooter into a modern open-world adventure or live-service game. And despite playing well and looking excellent, Willits told IGN the game cost less than half as much as it took to make Doom Eternal.
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