Wartales is out now on Steam, having recently graduated from Early Access to v1.0. Itās being developed by Shiro Games, the French studio behind the Viking RTS Northgard. And it has been taking up a lot of my time this month.
Thereās a lot going on in Wartales, a lot of influences getting thrown into a pot and swirling around each other, so the best (or at least most succinct) way Iāve seen it described is āWartales is a medieval open world role-playing game with turn-based combat in which the player leads a group of mercenaries.ā
Itās mercenary management, basically. With some fighting. And a story. Itās like the management side of XCOM added the dietary and resting needs of a survival sim, then decided it wanted to go on a little RPG adventure. I have heard people say thereās some Mount and Blade here. Others say this is very close to Battle Brothers
I could go on. But instead of continuing to confuse and bury you in references to existing video games, please just watch this release trailer instead:
Iāve been playing the game all week, andāthis part is importantāwhat Iāve played has been fantastic. The turn-based combat, while not exactly breaking new ground, works well enough. Your travels are full of story-driven quests full of morally ambiguous decisions, which as anyone who has played medieval-adjacent role-playing games will tell you, are the best types of decisions. The survival-style management of your party, which means everyone can die and you can hire replacements, has the same Fire Emblem, XCOM-y pull it always does when a game entrusts you with a (digital) personās life.

Know why Iām loving the game, though? Itās that viewpoint. While the camera zooms in for battles and conversations, most of your time in Wartales is spent wandering around an isometric overworld, your party meandering their way through forests and mountain passes and lovely little rural laneways.
Itās well-established here that I am an enjoyer of good isometric video games, and this is one of the nicest Iāve ever seen. Itās a whole game based around those scenes in Fellowship of the Ring where you see everybody striding across mountains and grassy plains. Itās combination of lush landscapes, slow pace and wide horizons makes this game seem vast, like itās a world so big and full of possibilities that youāre about to get lost in it, but thatās also so quaint and immediate with its concerns that you donāt mind simply walking around for ages taking in the sights.
It doesnāt feel like a stage, or a level, or a map. It feels like a world
https://twitter.com/embed/status/1649170599535869952
I emphasised āwhat Iāve playedā earlier because, by a lot of peopleās accounts who are a lot further into Wartales than I am, everything that makes the opening hours such a blastāthe feeling of wide open spaces, the constant resting and eating to keep your soldiers happy and breathing, the overworld battlesāstarts to become a bit of a grind later on.
Maybe it does, and when I get further onĀ Iāll see if thatās actually the case. But for now, around 15 hours in, the open-ended mission structure that lets you take on contracts at your own leisure means that, for all its potential as a day-waster, its actually perfectly suited to whatās become a pretty busy part of my life, as I can jump in, finish a contract or two, set up camp, save the game then revisit it the next time I get a chance.
Wartales is available now on Steam.