I tried out the SNES Classic, and found that Nintendo has made some small but meaningful improvements to it over the NES Classic. I have no idea why, since the thing would sell out in 30 seconds anyway even if it were covered in rusty needles. Instead, it has a few nice new features, including a pretty smart system to let you jump back in time when you screw up.
To be released on September 29 and with preorders starting any day now (Nintendo says itâll be before the month of August is out), the $79.99 SNES Classic Edition is a tiny version of 1991âs 16-bit Super Nintendo console that includes quite a few of the games I suggested Nintendo put on it. You got your legendary Nintendo games like Super Mario World, Zelda: Link to the Past, and Super Metroid. Third-party winners like Super Street Fighter II Turbo and Mega Man X. And some of the best RPGs ever, like EarthBound and Final Fantasy VIâappearing here as âFinal Fantasy III,â just as it did back in the fast and loose 90s.
All told, 21 games are built in to the miniature device, and the last one is a real doozy: Itâs Star Fox 2, the sequel to Star Fox that was completely finished in 1996 but never released. So while the SNES Classic doesnât have as many individual games as the NES Classic did, itâs arguable that its lineup has far more gameplay valueâespecially if you were more of a 16-bit kid than an 8-bit kid.
So all Nintendo really had to do was not screw it up, and as far as I can tell after spending 30 precious minutes with the system, it didnât. The emulation looks and feels perfectâI didnât get to spend that much time with any individual game during my half hour of play, but I feel like if something were wrong with Secret of Mana Iâd know pretty fast.
For the most part, the experience is very much like the NES Classic. Thereâs an attractive menu screen that lets you sort the games by title, release date, publisher, and a few other ways, although with only 21 games in the menu itâs not like youâre going to have trouble finding any of them.
Thereâs a brand-new menu chiptune as well, although this one is, of course, more identifiably Super Nintendo in its instrumentation, with string samples and otherworldly sounds instead of straightforward beep-boop
The display options are identical to that of the NES Classic; you can display the game in 4:3 mode either with or without a âCRT Filterâ that adds fake scan lines for that cathode-ray feeling, or you can play in âPixel Perfectâ mode in which each pixel is a perfect square.
New to the SNES Classic is the ability to add frames that take up the black space around the screen. Some of these are static, like a woodblock pattern that has the Super Nintendo four-button logo burned into the corner. Some are dynamic, subtly changing color while you play, like the grid of glowing perspectival lines that was the 1990sâ standard visual signifier of The Future.
Or you could just leave it black.
Another subtle tweak is that you can turn on the âMy Game Play Demoâ option, so that when the system is idle, it will show an âattract modeâ made up of clips from your past gameplay sessions. Thatâs right: the SNES Classic is recording your gameplay in the background. And thatâs all a part of its most useful new feature.
Rewind
Much like the Disney Afternoon Collection and the upcoming Sega Genesis Flashback hardware, the SNES Classic lets you rewind your gameplay, putting you back to the moment before you screwed up whatever it was you screwed up. In both of those other products, Rewind is just a button on the controller that immediately starts playing the game in reverse. The SNES Classicâs implementation is more robust and exact, although you canât access it from the controller.
Like on NES Classic, each game has four Suspend Point slots. Press the Reset button on the console, and youâll jump back to the menu and can save your place in any game, at any time. But now, when you load up a saved game, you have the option of loading it with Rewind mode on. Instead of jumping right to where you saved, youâll jump in a few minutes beforehand, and youâll be able to scrub back and forth within that window and pick out the precise place that you want to rejoin the game.
Of course, that does mean youâll have to reach over and hit the Reset button on the console to rewind, or to save, or to switch games. If youâre like me and you bought very long HDMI and USB cables for the NES Classic so you can keep it right next to you as you play, that might not be as big a deal. But if you want to take advantage of the new 5-foot-long controller cables on the SNES Classic and keep it 5 feet away from you, you might get annoyed at the distance between you and Reset.
[Update 11:23 AM: In a press release Tuesday morning, Nintendo noted that the length of the rewind depends on the genre of game: âPlayers can go back a few minutes in role-playing games such as Super Mario RPG: Legend of the Seven Stars, while action titles such as Super Mario World offer around 40 seconds, ideal for re-trying short segments of gameplay.â Interesting!]
Star Fox 2
Nintendo never re-released any of the SNES games that used the Super FX coprocessor chip on any Virtual Console, meaning that this is the first time you can re-buy Star Fox or the original Yoshiâs Island. But the big draw is Star Fox 2, which was originally planned for release on the Super NES in 1995 but canceled when Nintendo decided it wanted to keep the Super NES library in 2D to contrast with the 3D graphics of the upcoming Nintendo 64. Sales of N64 consoles no longer being a concern for Nintendo, we finally get to play this lost 16-bit treasure.
Well, those of you who didnât play the ROM of it that leaked years back, that is. While that leaked version wasnât quite 100 percent finished, the version I played on SNES Classic didnât seem to differ too much, if at all. Star Fox 2 combines the first gameâs shooting action with a light strategy board. The map shows Emperor Androssâ forces in one corner and the planet of Corneria in the other, and youâve got to take down his missiles and carriers and such before they do too much damage to the planet.
Some of these levels are in the free-roaming all-range mode, in which you typically dogfight against a member of the Star Wolf team. Another level, one of the Carriers, is a more linear route in which you fly through barriers and enemies to get inside the ship. Once you gain entry, you can fly through in Arwing mode or drop down into the Walker mode (which was used for last yearâs Star Fox Zero) and make your way through the inner corridors to find, and destroy, the shipâs core.
You can choose to play as Fox, Slippy, Peppy, or Falco, or new characters Miyu and Fay. Each has different attributes. The game will also randomly select a wingman for you; if you die, you can keep playing as that character.
I couldnât go too in-depth with any one game during my brief window with the SNES Classic, and Star Fox 2 is no exception. Weâll have to save the judgment for our review next month. But our worries about the SNES Classic were never about whether or not the product would actually be good or notâthe question is, will you be able to buy one? At Target and not eBay?
Nintendo reps at our interview repeated the line that the company plans to make âsignificantly moreâ SNES Classics than it did of the NES version. Of course, itâs possible that demand for this will be significantly higher than demand for the NES version and thereâs a sell-out again. âSignificantly moreâ is nice, but for something as beautiful and desirable as the SNES Classic, Iâd rather hear Nintendo commit to making âenough.â