I wonder how Sir Isaac Newton would feel if he were to play a game inspired by his own legend where real-world gravity physics have been crafted into an interactive playground. Well, if that game were Gravity Rush, Iâm sure heâd be amazedâand not just by the existence of a glowing interactive box in his hands.
Good â Falling With Style
The central mechanic in Gravity Rush is the ability to control your own personal gravity. By a simple press of a button, youâre floating in zero G. Press it again and you fall toward whatever youâre aiming at. This means that you have the ability to not only walk on walls and ceilings but fly as well.
Good â The Power of a Black Hole in Your Hand
For many games, that rudimentary gravity control would be enough right there, but not for Gravity Rush. Soon youâll be drop kicking enemies, lifting and launching items, and sliding down the streets in addition to launching yourself through the sky. Best of all, each of these moves is useful and easy to perform.
As you play, youâll come across thousands of small purple crystals scattered across the world. By spending those you find on the map or win in side missions, you are able to upgrade your powers, HP, and physical attacks to really customize your character.
Good â Superhero in a Steam-punk World
Gravity Rush takes place on a floating steam-punk city that is constantly being invaded by monsters even as itâs slowly broken apart by a black hole. Enter Katâour gravity powered,
amnesiac, teenage protagonistâand her sparkly magic cat. With no knowledge of the world she finds herself in, Kat sets out to rediscover her past, only to find that sheâs public enemy #1 in this city terrorized by her mirror opposite, Krow.
The world itself is excellently designed. A large part of this game revolves around exploring the Victorian cityâincluding its sides and bottomâfor all the hidden crystals as well as for just the sake of exploration. Moreover, there are tons of side missions that reuse the cityâs layout in fun and interesting ways. And as you progress in the story, new parts of the city are unlocked, starting the cycle again.
Mixed â Vita Specific Features
With its cameras, touch screens, and tilt sensor, thereâs certainly a lot the Vita can do. But as with most titles released with a new system, there seems to be some unwritten rule that forces developers to use these hardware features regardless of whether they make the game better or not. On this front, Gravity Rush is better than most, but certainly not perfect.
On the plus side, the tilt sensor is used along with the right thumb stick for aiming your falls with precisionâthough youâll likely find yourself overcorrecting at first. The sensor is also used for steering Katâs slide dash and even gives a bit of fun interactivity to the comic book cut scenes. Sounds great so far, right? But then thereâs the touch screen. While using it to initiate missions or dialogue is an acceptable use of the screen, making it the only way of dodging is not. Enemies telegraph their attacks with plenty of time to react, except that swiping your thumb across the touch screen in the direction you want to roll is as finicky as it is inaccurate.
Bad â Making the Visually Stunning Bland
If thereâs one negative in Gravity Rush, itâs how it looks. Now, I donât mean the graphicsâthe animations are fluid and explosive, the scenery is detailed and wonderfully designed, and the cell shaded comic style only adds to the presentation. The problem with Gravity Rush is the color pallet. With Uncharted: Golden Abyss, weâve already seen how amazing vibrant colors can make environments look on the Vita. But Gravity Rush constantly washes out the color with a
horrible orange filter. Okay fine. Itâs not always orangeâsometimes itâs white or blueâbut regardless these filters make everything look bland and much less beautiful than it really is.
Gravity Rush is a fun, excitingâand often vertigo-inducingâgame that really does a great job of bringing big-name content to a portable system. Even though I have only reached the midway point, I can say that of the seven Vita games I have spent substantial time with, this is the best. With its novel concept and well-designed gameplay, this is a title that no Vita owner should be without.