Today kicks off Stanford Universityâs Play Machinima Law Conference with panels of machinima artists, copyright lawyers and legal representatives from Blizzard, EA and Microsoft.
Machinima is one of those hazy areas of artistic expression not quite covered by copyright law and not quite insignificant given how many people have jumped on the bandwagon. Kotaku first covered the topic back when the New York Times Magazine did a piece called âXbox Auteursâ that loosely touched on successful ventures like Red vs. Blue and Strangerhood. Since then, weâve seen everything from filmmakers to Family Guy writers getting in on the machinima scene.
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Hereâs what I learned:
Machinima is more than just Red vs. Blue
For the longest time, I thought âmachinimaâ was limited to fan made videos people posted to YouTube. I didnât realize that the word also includes serious documentaries like HBOâs My Second Life: The video diaries of Molotov Alta and licensed advertisements like the World of Warcraft SlimJim commercial. Pretty much any endeavor that uses in-game content to create original narratives or otherwise creative works counts as machinima â even if itâs dumb music videos.
Itâs Not Always Fair Use
Parody law in the United States gets kicked around a lot, especially when something offensive but funny hits the Internet. However, because most games require users to sign terms of use agreements, parody law doesnât protect Red vs. Blue from Microsoft (that, and Red vs. Blue is satire, not parody). There are some exceptions to this, though, depending on the developer. For example, Second Life âownerâ Linden Lab didnât feel the need to sign a release for the HBO documentary because to them, their game should replicate real life conditions for documentary filmmaking. You wouldnât have the mayor of New York City sign a release before filming the streets of New York, right?
Blizzard and Microsoft Actually Arenât Opposed To Machinima
Youâd think the two biggest playgrounds for machinima artists would be annoyed at all these artists cashing in on their product; but actually, both publishers have reached out to machinima communities. Theyâve set up (and revised) guidelines for machinima creators to allow would-be artists some control over their creations and some freedom to distribute them. Hereâs Microsoftâs and hereâs Blizzardâs. Compare and contrast.
The Big Question: Can You Make Money On It?
One of the main torts of copyright law and the defining issue for machinima to address (at least in this conference) is whether or not these productions are for profit. Both agreements from Microsoft and Sony draw a definite distinction between noncommercial and commercial use of their games to create machinima.
This is kind of a problem for machinima artists because many of them would certainly like to profit from their hard work (and some of them definitely do). There are ways to do it without provoking a lawyer-storm from publishers, such as securing licensing agreements or even just asking permission to submit a machinima film to a contest thatâs not affiliated with the game before actually doing it. But many machinima artists are under the impression that if they just stay off the radar, they can get away with selling t-shirts, DVDs and other items that tie into their work and (sort of) trade on the gameâs popularity. Or, they think, they can play the Fair Use card if they satisfy at least one aspect of copyright law and escape litigation.
The lawyers here at the conference today say that this is not the way to go. Fair Use is ambiguous even outside video game land â and even if the âactual damagesâ threat doesnât sound so scary, it is still a serious legal problem, especially if youâre just a gamer who wanted to make a fan video of Master Chief rocking out to Jesse McCartneyâs âRight Where You Want Me.â The legal rights for machinima havenât been spelled out yet, even with the few case laws on the books for Second Life â so do not assume anything, or at least try not to act surprised when the lawyers call you up.
The Stanford Machinima Law conference is going on now at Stanford University. You can check out the agenda here at this website that really seems to hate Firefox. Audio and video of the event will probably be posted at some point, too â but because itâs Stanford, I wouldnât bet on it happening for another month or so.