I paid a visit to 2K Marinâs Canberra offices last week to have a chat with the developers of the upcoming XCOM reboot for the 360 and PC. And there was really only one question I wanted to ask.
As a big fan of the old series, and someone more than a little disappointed to see the turn it had taken, I wanted to know what had came first for 2K? Was this already a pre-existing game concept thatâs simply had the XCOM brand slapped on it, or did the XCOM license come first, and this game was built around it?
Turns out itâs a bit of both, some of the existing ideas making into a game thatâs also been shaped by X-Com hallmarks like research.
âWeâve been working on this game on and off for around five years nowâ, Jonathan Pelling, creative director at the studio, tells us. âBefore BioShock 2, before BioShock.â
âIt gave us a chance to implement a lot of ideas in the first-person shooter space weâve wanted to introduce for some time now. Make this game a new kind of FPS, something thatâs never been tried in the genre before.â
âSo when the chance came to use the XCOM license, it was a great opportunity to take some of those game ideas and blend everything together, taking everything we thought was important from the old X-Com to make something new for those who had never played that game before.â
Itâs not an answer that will satisfy angry old-time fans hoping for a more literal update, but in the long run, I think that may work in the gameâs favour. The demo I saw â which is the same one Brian saw at E3 â doesnât feel like an XCOM game, not one tiny bit.
https://lastchance.cc/xcom-by-any-other-name-could-be-great-5569585%3C/a%3E%3C/p%3E