What will the $750 million buy out of PopCap Games, makers of Plants vs. Zombies and Bejeweled, do to the beloved developer of quirky, casually engaging games? It could mean you get future PopCap Games fasterâbut it doesnât mean the end of games like Peggle in World of Warcraft.
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Garth Chouteau, public relations VP at PopCap, tells Kotaku that we shouldnât expect drastic changes at the Seattle based developer, which employs 450 to 500, nor in its approach to dealing with its new ownerâs chief competitor, corporately sensitive though that may be.
âThe things that weâve done with Blizzard in paying tribute to each otherâs games, thereâs really not been any money involved in those things,â Chouteau explained. He called the PopCap-made mini-game mods for World of Warcraft âjust game developers being game developers.â
âThere isnât really a formal business relationship between Blizzard and PopCap,â he said, adding that he doesnât think weâll see anything changing with past PopCap games or future ones. That said, âI think there will be changes in terms of expanding our reach,â Chouteau added, bringing titles like Bookworm, Zuma and Peggle to âmore places and more people.â
âExactly how our games might appear in the Origin service or on Pogo.com or other parts of EAâs vast empire are still to be determined, but those are certainly things we look at,â he said.
Chouteau said that bringing PopCapâs biggest hitsâincluding Bejeweled, Plants vs. Zombies, Peggle, Zuma, Bookwormâto more platforms more quickly with the help of Electronic Arts is a big benefit to the developer. One of the companyâs more recent releases, last yearâs Bejeweled 3, will be ported to console platforms later this year.
EA employed some 7,600 full-time staffers worldwide as of March 2011.
While that extra manpower might free up PopCapâs in-house teams to get new games based on new intellectual property done faster, donât expect a big change in the way the game maker does what it does best.
âWeâre about as slow as it gets,â Chouteau said of the PopCapâs ability to release all-new games on multiple platforms. âI donât think that changes materially. We devote a fraction of our overall development resources to new IP. We have more resources devoted to taking existing IP and bringing it to new platforms.â
âI think thatâs going to continue as-is,â he says adding thereâs nothing in the Electronic Arts deal that demands that PopCap must deliver a new games on an annual basis, forced to churn out Plants vs. Zombies â12 or a new edition of Jeff Greenâs EA Tour: Round 2
As for PopCap working on EA properties, like Dead Space, Need for Speed, or Mirrorâs Edge, Chouteau says heâs ânot sure that thatâs really been explored,â but that the nature of the deal between EA and PopCap suggests that developing new, original IP as it has for the past decade is the newly acquired developerâs charge.
Choteauâs take on the EA dealâwhich he says was âa competitive scenario,â that âthere were other prospective buyers involvedââwas simple: âItâs all good. If anything, certain aspects of the way we do business just get easier and get bigger.â