Over 20 years ago (1 day counts as âover,â right?) Sony released the original PlayStation console and changed the face of gaming. Thanks in part to Jurassic Park
This weekâs Weekly Famitsu, was dedicated in large part to celebrate the 20th anniversary of Sonyâs console. In a recollection of the consoleâs development, Ken Kutaragi, the father of the PlayStation, wrote this of the first demo of the original console:
https://lastchance.cc/the-playstation-is-twenty-years-old-today-1666059665%3C/a%3E%3C/p%3E
After giving an brief explanation of the tech, we moved the audience to the 4 demo machines that were set up on either side of the stage. As crowds of people gathered around, we began the tech demo.
First, a white circle, triangle, and square appeared on the screen. By using the controller, we showed by moving the camera around that these werenât flat images, but really a 3D rendered sphere, cone, and cube. After that, we added colorful light sources in the screen to show a demo of shading.
Next, we showed multiple 3D objects on the screen at once to show off the powerful rendering capabilities.
Finally, we showed a 3D image of a tyrannosaurus rex like the one from the movie Jurassic Park that had opened the same year. It wasnât a basic polygon 3D image, but a realistic image with minute details in the dinosaurâs skin. Then, by using the controller, we began moving the dinosaur in realtime. The dinosaur suddenly began moving forward, roaring and moving its eyes as the software makers simply stood there and watched in silence. It was the same at the other demo machines.
In such a manner, the presentation came to a close. After the last guest had left, we looked at each other nervously wondering âhow did it go?â The demo itself went well â in fact you could say it was almost perfect. But maybe it wasnât very impressive to the audience⊠We had been expecting a more emotional response and instead, it was as though we had been blown off.
However, as I heard later, apparently, everyone had been so overwhelmed that they couldnât say anything. From the next day, we got a response that far surpassed our expectations. Our dream began moving towards a reality.
In a separate interview Sony Worldwide Studio top man, Shuhei Yoshida recalls his first memories working with Kutaragi on the original PlayStation. âMr. Kutaragi said that he wanted to make a machine as powerful as the Silicon Graphics Onyx â a machine that at the time cost over 10 million yen (US$833,848.36) â and sell it for â50,000 yenâ (US$416.91). I thought to myself, âthis man is a liar.'â
Kutaragi has since left Sony after developing the PlayStation 2 and 3. Yoshida still remains at Sony, though through his own admittance, would have thought about retiring if it hadnât been for Project Morpheus, Sonyâs interactive 3D head-mounted display. âOn a personal note, I turned 50 this year. When you reach your 50âs all of a sudden you begin to see down the road ahead and I began to think about retiring and considered finding a successor.â Yoshida said with a laugh. âHowever, once I got involved with the development of the Project Morpheus system, it felt much like what it was like before the release of the original PlayStation, and I began thinking, âhow cool would it be if this technology became available to everyone.'â Looks like Yoshidaâs going to stick around a little longer.
The past 20 years for the PlayStation has been the evolution from CG rendered T-rexes to virtual reality headsets. Hereâs to the next 20 years.
ăăĄăé.com [ăăĄăé.com]
Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.
To contact the author of this post, write to cogitoergonihilATgmail.com or find him on Twitter @tnakamura8