I almost flunked out of college because of Mortal Kombat on the Genesis. (Yes, thatās how old I am.) Classes skipped, papers turned in late and reading assignments left barely skimmed, all because I was trying to perfect my Scorpion technique. And while the undead ninja from the gory fighting series is a favorite of mine, heās not the favorite. That honor goes to Lei Wulong, the occasionally drunk kung-fu cop from Namcoās Tekken franchise.
Iāve been thinking about fighting games a lot. For no particular reason, really. The genreās experiencing an upswing lately and stands at a crossroads as the call of e-sports and wider awareness compete against the desire to maintain cohesion.
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So, back to Lei. What does he tell me about myself? Superficially, he grabs me for a bunch of different reasons. Heās essentially a pastiche of classic Jackie Chan roles from movies like Drunken Master and Supercop, which I first watched in college. But I recently realized that my affinity for Lei goes deeper than those pop cultural resonances.
The thing I love most about Lei Wulong is the fluidity of his moveset. The different stances of his Five Form animal kung-fu he can present to opponents represent a broad range of possibility. During college and the years after it, I spent hours in Tekken 3ās training mode. Iād pick my favorite stageāKingās sky-high wrestling ring for that killer musicāand go at the computer AI for long, long sessions. But more than anything, honing my skills felt meditative. It was almost always solitary. Iād sink into a kind of fugue state: alert, respsonsive yet deeply relaxed.
The way I play with Lei feels almost like some sort of journal-keeping. I can remember when a certain move changed or was tweaked. Other staples of my Lei style feel tattooed on my fingertips. I canāt not do them, which probably isnāt helpful to building a balanced style.
Leiās a dancer, the kind of martial artist I like to pick in fighting games. Ironically, Iām a shy dancer in real life. (Iāll get up if someone puts on some Fela, but will still feel hella self-conscious.) Maybe thatās why I enjoy Leiās loose, improvisatory style. Can make his body do he kind of things I canāt accomplish in real life. Move from high to low really quickly, surprise my partner and prove I can move with the best of them. (Sidenote: I prefer the way that 3D fighters like SoulCalibur and Tekken let you play with space. And I play on gamepad, because fightsticks werenāt really a thing when I was coming up.)
The Hong Kong crimefighterās not the most powerful striker, but he gives me lots of room to improvise. Again, this probably says something about the kind of self-image Iāve tried to craft for myself. I try not to walk around with a lot of ego, and put priority to letting myself explore new ideas. With Lei, I always feel like thereās always a better way for me to hook one stance into another. I play a little bit with Paul, Law and some other characters but Leiās my main. Heās flexible. I try to be, too.
Fighting gamesāand the enthusiastic community around the genreāremind me of hip-hop. They inherently invite tussle, trash talk and training. Thereās a built-in aggression, lots of it centered on machismo, because itās an ecosystem built on skills. Skills that are highly quantifiable yet amazingly diverse and open to interpretation.
Yet, thereās also a strong suspicion of outsiders within the Fighting Game Community and suspicion from those who control the game. Are they trying to use us, cheat us, milk us and move on? Rap music faced and still faces the same dilemma. Itās mainstream now and little debate is given to its worth. Nevertheless, a set of ideas about what is or isnāt hip-hop has hardened into a restrictive shell over the decades. It would suck if that happened to fighting games, if notions of the āonly these kinds of people play themā sort hindered appreciation of the skill needed to excel at competition.
Going back to college, there were moments when my group of friends would chill in someoneās dorm rooms and try to unleash freestyle raps. That kind of in-the-moment creativity always eluded me. Or maybe I was never brave enough. My experience with fighting games and with Lei has been markedly different. Iāve never been good enough to be a professional competitive gamer but Iāve been able to express parts of myself with the moves of one specific character. Thatās been good enough for me.