I recently heard from a reader who didnât understand what was wonderful about The Legend of Zelda games. I tried to explain. And then I heard from him again.
https://lastchance.cc/what-zelda-is-5848862%3C/a%3E%3C/p%3E
What, he asked, about Mario? Whatâs special about all these Super Mario games?
I will try to explain:
Itâs running. Then jumping. Then falling down a bottomless pit. Re-starting. Running again. Thinking youâll time that leap differently this time. Itâs getting carried away by the music and the momentum and then jumping at the exact same time you did the first time, then falling down that bottomless pit again. Thatâs Mario
Itâs being the kind of guy who wouldnât normally be asked to save the princess, but doing it anyway. Thatâs Mario
Itâs about a jungle gym in two or three dimensions. Always with things to bounce on or crush or break through. Thatâs Mario
Itâs also happiness. Happy to be there. Happy to yelp with each jump. Happy to fireball happy enemies. Happy to pop up in a new game genre and make that one bouncier and happier too, and happy to do it, ideally, without speaking more than four words. Thatâs Mario
Itâs the dynamism of exaggerated action, beating up your enemy by smashing down on them butt-first, about climbing to the top of a tree and then doing a handstand on it, about always running because walking is too slow. Thatâs Mario
Thereâs a spot in World 1-2 of Super Mario Bros. Anyone who played the game as a child knows where it is. A stack of platforms roll up the screen. You donât pass across one of them, like youâre supposed to. You ride it to the top of the screen and then run on top of the level, your character hustling through what was supposed to be the part of the screen used to display your score. And soon you find a trio of green pipes that connect to levels later in the game. Itâs a secret. Itâs a shortcut. Itâs sanctioned defiance of how the level was meant to be played. Itâs what youâre always looking for in these games. Thatâs Mario
Seeing a bullet fly toward you and thinking: âI can jump on it, bounce off it, ricochet off another one and reach that cloud.â Thatâs Mario.
Itâs caring about whether the next level of the game auto-scrolls forward or not. Caring about whether a raccoon tail lets you merely fly or float. Caring about the quality of the music that plays when youâre swimming. Thatâs Mario
Itâs entirely about the 1-second arc of a jump. Up leads to discovery (break a block with your head and find a fire flower power-up in it!) Down leads to destruction (down onto a turtle who is squashed to a shell and shuttled away, knocking out the three dopes who followed him). Thatâs Mario
And this. Itâs Mario, too:
https://www.youtube.com/watch?v=PIEXFrBRt6U
Make sense now?
What Zelda Is
I got a message from a reader the other day. He noticed that I write a lot of articles about Zelda games (like this one and this one, both about the new Zelda, Skyward Sword). More »
https://lastchance.cc/my-goodness-the-legend-of-zelda-skyward-sword-deserve-5847475%3C/a%3E%3C/p%3E
You can contact Stephen Totilo, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.