Considering the source, itâs an unlikely statement. When Oregon was marching to a No. 1 ranking and a berth in the national championship game in 2010, Richard Hofmeier was running an art gallery in Eugeneâs funky Whiteaker neighborhood. Where nearly every video game treats all-star status and on-field glory as the playerâs birthright, Hofmeier built a game to put you in the shoes of a guy selling hot dogs, far away from any stadium lights.
And yet, âIâm obsessed with sports games,â says the Seattle-based games designer and artist. âI want to make sports games, actually.â
It might take someone fascinated by sports video games to build something so antithetical to their experience, as Hofmeier, 28, has done with Cart Life, an independent game that released in May 2011 and has captured considerable critical attention of late, much of it coming from Europe. Itâs not a sports video game, by any stretch. Itâs a âretail simulation,â a cheerfully ironic label that disguises both the drudgery of working-class life, and a dispassionate game where success is hard to recognize, if it even comes.
In âCart Life,â you inhabit the character of someone who is not destitute but would likely be considered working poor, marginally secure at best. The game takes place over the span of a week. The characters serve coffee, sell bagels, run a newsstand. There is a lot of drudgery deliberately included in the gameâfrom folding newspapers, to traveling to your work site, to smoking a cigarette. In one, youâre a divorced woman living on her sisterâs couch, facing a custody hearing at the end of the week. In another, youâre a widower living in a motel off the meager payout from your wifeâs life insurance, trying to pay the next weekâs rent. There are two other scenarios.
None of these careers open, or close, like the Frank Merriwell tales you build in the career modes of NCAA Footballâs Road to Glory or MLB The Showâs Road to the Show. As Hofmeier developed Cart Life, he says he thought back to his own adolescence, when he also played sports in high school. Even if he didnât succeed conspicuously at them then, his artistic talent elicited similar praise from well-meaning family and friends who believed it would make him as rich and famous as any athlete. The outcomes became analogous in his mind.
What Hofmeier has done with Cart Life isnât the kind of challenge posed by unlicensed all-comers like Backbreaker, nor is it the kind of niche-sport insurgency represented by NLL Lacrosse. Thatâs not to say Hofmeier doesnât challenge the status quo of sports video games design, particularly in what is seen in their individual career modes, a feature that became ascendant in this console generation.
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The antithesis of a sports video game also speaks to the sense of exceptionalism taught by them.
Sports video games, says Hofmeier, âdistill the solipsismâ of the sports fantasy. Basically, that means the only thing existing in this universe is the player and the only perspective that matters, and really the only force acting upon that universe, is his. Iâve slipped into this mind state repeatedly, whether it was winning The Masters, the Heisman Trophy, or making the major leagues. Iâve never created a player in my own image who was not the rookie-of-the-year, the all-star, the franchise leader and then the hall-of-famer. The odds against an average American becoming even the least of these are comparatively as long as those against a professional player becoming all of them.
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Cart Lifeâs basic argument, if this game follows the auteur theory of film, is that you are not unimportantâbut you really arenât special, either. You live around other people, they donât live around you. Look at the Republican presidential debates for how much that value is accepted here.
Hofmeier thinks he might have been better served as a teenager if, instead of his family and friendsâ compliments and his escapes to racing video games, he had been presented with role-playing scenarios for more realistic, even unfavorable outcomes, to life. Not that it would have become a kind of scared-straight warning to do well in school or else, but it would have shown him another layer of life, led by people whose ambitions may be more prosaic than a Super Bowl trophy but are no less meaningful to them than that goal is to Eli Manning next week.
And if that didnât make the virtual life he led in a video game something more authentic at the time, it would at least have earned the escape it represented later, or placed it in an appropriate light.
âThereâs a necro-nostalgic quality to it,â Hofmeier says, almost coining a new term for the appeal of a sports video game. Heâs basically talking about the remembrance of a dead dream. âAs a kid, youâre still educating yourself, so when you play a sports video game, youâre still in some way researching that game, youâre coming to understand the playbook, youâre acquainting yourself with the game.â
As an adult, however, itâs not that you cease to learn about a sport, it simply ceases to have a practical application. âWhen you reckon with your own physical limitations, then all of those things become entertainment, or comfort or a diversion,â Hofmeier says.
Other video games work in an inverted way. âAs a kid, you spend so much time playing games you get a secondary education through them,â he says. You emerge from them feeling like you have a set of practical skills in adulthood, when you really donât. âIâm really, really good at driving super fast, but itâs against the law. I have no future in the military, and would in fact be a poor fit, but nonetheless, I believe that I have some fundamentals of military tactics through games.â
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Hofmeierâs name may be familiar to some Kotaku readers. He was featured in December 2010 as the ringleader of a band of Eugene artists whose custom-built arcade cabinet for a local breakfast place earned free waffles for life for a teenager named Devin, whom theyâd taken under their wing. Hofmeier and his girlfriend moved to Seattle shortly afterward, though they stay in touch Devin, and invited him up to celebrate his 16th birthday this weekend.
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âIâd love to make a video game about an amateur womenâs softball league,â Hofmeier says, almost with a laugh, knowing such a title would have almost no hope of commercial success. âOr a game about people playing overseas in a Chinese basketball league.
âSports games are probably most often targeted with the stigma given to all of video games, being too falsely complimentary, or too fantastic, or they encourage you to escape from life,â Hofmeier said. âTheyâre seen as dishonest about who we are, and to play them is to lie to ourselves.â Maybe these same games can teach us to have more realistic expectations.
Download Cart Life, by Richard Hofmeier
STICK JOCKEY
Stick Jockey is Kotakuâs column on sports video games. It appears Saturdays.