Earlier this week, Hotline Miami released and very quickly became the indie flavor of the minute. Then the story emerged that the gameās maker went into the forums at The Pirate Bay, home of, well, pirates, and provided technical support to people who were, technically, stealing the game.
https://lastchance.cc/they-pirated-his-game-but-this-developer-is-giving-tec-5955066%3C/a%3E%3C/p%3E
Soderstrom is by no means the first one to discover this. McPixelās creator was the latest high profile case of a developer embracing piracy and picking up an enormous PR boost for itāand even more: sales from the pirates themselves. After McPixel showed up on The Pirate Bay, Mikolaj āSosā Kaminski said āno biggie,ā on Reddit, expanded on that with some enlightened views of piracy, and tossed in some free codes for the game. The Pirate Bay responded by, wait for it, holding an event where they asked people to actually pay money for a video game (after downloading the full version anyway). [Update: Hereās another example, from the creator of Mark of the Ninja, in an interview on Thursday.]
So what do you think? Is this an effective strategy for all? An effective strategy for some? Is it Stockholm Syndrome with digital hostages? In the past, the cynic in me would dismiss it as a shrewd PR move. (Though Gabe Newell at Valve proffered a compelling argument about why itās a service issue.)
https://lastchance.cc/why-portals-publishers-dont-fear-piracy-competition-5835328%3C/a%3E%3C/p%3E