The correct answer, as EVE Online players already know, is last year, when an expansion to the game brought about avatars that must surely be the envy of every other video game involving human characters on the planet.
The lighting helps, especially the way it reacts to their skin and hair (and the fact Dead End Thrills took the shots at with 2160p rendering), but what I like most about them is the fact theyâre so human in their proportions. They donât look like cartoon characters, they donât look like comic book characters, their eyes, noses, everything looks as it should.
Take special note of the eyes, and the lips, and how theyâre able to convey subtle emotions.
Iâm not saying they look real, or are able to overcome the uncanny valley, but stuff like this is a definite step in the right direction. Especially since these arenât characters specifically modelled by an artist, theyâre created by the players themselves.
Itâs also a reminder that for all of peopleâs talk of ânext genâ visuals with Sony and Microsoftâs next console, in many ways that ânext genâ is already here. Itâs just on the PC.
EVE Online [Dead End Thrills]