Somewhere else, thatās where. Rock Band 3 lead designer Dan Teasdale is leaving Rock Band developer Harmonix. In his blog, he states why.
āWorking on something like Rock Band basically allows you to auto-complete most of the achievements on your life list,ā he blogged late last week. āāMake a game with unique controllersā, āMake a game Iām not sick of after making itā, āMake a game that makes first parties do anything to help youā and āMake a game that hits the zeitgeistā all got annihilated in the course of a few years.ā
Heās right.
Teasdale was a designer on Rock Band and Rock Band 2. He worked as one of the lead designers on the forthcoming Rock Band 3. And he says that at some point during all this, he forgot to keep track of what he was going for. āItās 100% of your job as a staff designer, but as I became a senior and then a lead on AAA titles with 200+ people on them,ā he wrote, āthe ability to chart the vision and the direction of a title starts to encroach how much time you can spend tweaking the details personally.ā
According to the designer, this put him in a āweird positionā. He wants to be involved in the gameās direction and vision, but still get āhand onā with the actual nitty-gritty game making process in a way that he says is more substantial that working as a lead on a title made by several hundred people.
Last Friday was Teasdale last day at Harmonix. Over the weekend, he flew to Austin to start work at developer Twisted Pixel āridiculously cool new projectā.
āIāll get to contribute and help drive the direction of a well funded and supported new title with a close knit superteam, while at the same time being hands on and able to directly impact all aspects of the game.ā
Moving on [DanTās Design Blog via VideoGamer]