The answer? Well, theyāre both renders, actually. For real.
Dan Roarty is a lead character artist at Tomb Raider developers Crystal Dynamics. Before that, though, he worked on the ill-fated Star Wars 1313, modelling and texturing the gameās main character.
You can see more of Danās work at his personal site and CGHub page
To see the larger pics in all their glory (or, if theyāre big enough, so you can save them as wallpaper), click on the āexpandā button in the bottom-right corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If youāre in the business and have some concept, environment, promotional or character art youād like to share, drop us a line!