Call of Duty was always popular, but became a cultural phenomenon only in 2007 thanks to a revised multiplayer system that hooked players with a then-innovative ability-unlocking level-based system.
That yearâs Call of Duty IV: Modern Warfare became the new GoldenEye, the new Halo⊠the new multiplayer game that it seemed like everyone who had a console was playing.
Call of Duty multiplayer has become only more popular, now stretching new games of in the series into nine-month-long multiplayer-based âseasonsâ of new map packs and competitions.
So why, I asked the head of the studio behind this yearâs Call of Duty: Black Ops 2, are you even bothering with a single-player campaign? Couldnât you just skip that and still be huge?
âWe want to create a campaign,â Treyarch studio chief Mark Lamia said. âWe have a whole team thatâs focused on creating the campaign. Itâs what we do. Itâs what we want to create. We want to create a campaign, multiplayer and zombies.â
Surely thereâs a business reason, too. Not everyone connects their consoles online, some people (me!) predominantly play the campaign, but I figured this was a good thought experiment at leastâand a good test to see if one of the masters of the franchise would bite on the suggestion that Call of Duty could thrive without its story mode.
Lamia doesnât sound like a guy who could picture a blockbuster CoD without a campaign. He sees it as being a crucial third of the experience, along with his studioâs co-op zombies modes and traditional franchise multiplayer. âThose all cater to different emotional states,â he said. âWhen youâre playing the campaign, youâre sitting down to have that sort of epic and cinematic experience, right? You want to have that first-person role in that experience. But multiplayer is all about that competitive and social experience.â
Black Ops 2 will have a campaign, of course, one that mostly depicts a near-future cold war instigated by a villain named Raul Menendez who turns the United Statesâ high-tech arsenal of drones and future weapons against itself.
âAs creators we wanted to do something new inside the campaign structure,â Lamia said, âand make the game play new and unique too and make it something that if you failed, the story would progress and note that you failed.â Yes, theyâre adding failure to CoD campaigns, and, believe it or not, multiple endings.
Yes, theyâre adding failure to CoD campaigns, and, believe it or not, multiple endings.
The failures will be part of the gameâs unusual new Strike Force mode, which lets players step outside the boots of the gameâs protagonist David Mason and into the role of black ops squads who must fight proxy wars around the world. You play these missions as a commander and as any of the soldiers, hopping from one to the next as they die. If you fail one of these missions you can try it again, but there will be consequences. âIt will actually affect the dynamics of that cold war,â Lamia said. He wouldnât explain just how it changes the game, whether it locks off campaign missions, makes the game tougher or what have you. âIt doesnât affect difficulty per se,â he said, âbut it will affect what you experience. Itâs meant to add non-linearity.â
Weâll have more on Black Ops 2 soon. The game will be out this November.