You may have heard. Capcomās Bionic Commando revamp has tanked, and tanked in a big way, selling only 27,000 units during the month of May. Which begs the question: why?
https://lastchance.cc/bionic-commando-fails-to-grab-retail-success-5291385%3C/a%3E%3C/p%3E
After all, the same developers (Grin) released a Bionic Commando game last year that lacked the advertising, budget and horsepower of the āmainā title, yet it still managed to sell over 130,000 copies during its first week on sale, despite being a port of a difficult, antiquated arcade/NES title.
https://lastchance.cc/bionic-commando-rearmed-first-week-download-numbers-5041155%3C/a%3E%3C/p%3E
Aside from the fact Rearmed was great, and that the 130k figure includes global sales, surely price plays a part. Rearmed was an Xbox Live Arcade title, while Bionic Commando launched as a full-price retail game. The gameās long development period ā which has led many to remark āoh, that wasnāt already out?ā ā probably didnāt help either.
But I lay the blame squarely at the feet of the gameās demo, perhaps the worst of its kind Iāve ever seen. Here we had a game with a difficult, though not impossible control scheme. At press events, demos had been preceded by a helpful, effective tutorial, which let you come to grips with the gameās swinging mechanic before hitting the streets.
https://lastchance.cc/capcom-try-to-fix-stupid-bionic-commando-demo-5243290%3C/a%3E%3C/p%3E
Maybe Grin ā and Capcom ā would be in better shape if theyād just commissioned a sequel to Rearmed instead?
https://lastchance.cc/rumor-mass-layoffs-hit-bionic-commando-developer-grin-5271661%3C/a%3E%3C/p%3E