Rovioās Angry Birds is huge. Cultural touchpoint. The sort of thing Jon Stewart can joke about on The Daily Show without qualification. But that doesnāt make Rovio executive Peter Vesterbacka an expert on the videogame market. iPads arenāt killing consoles.
All credit where itās due: Angry Birds is a great game, worthy of its success. But letās not forget that itās the first hit of any size that Rovioās ever had. Instead of following up that hit with a new game, theyāve worked to put their hit game on every mobile platform that will have them: iOS, Android, Windows Phone 7.
And itās certain that mobile gaming-on Appleās iOS platform in particular-is changing the videogame market, making it possible for small developers like Rovio to get a game into the hands of millions of people with relatively low overhead.
But ādyingā (to quote Vesterbackaās take on consoles) would imply that these different platforms are a closed system, that for mobile gaming to take off it would have to steal time and money from another market.
Sound familiar?
Itās the same argument levied for years against the PC game market, which while considerably different than it was a decade ago is doing just fine.
Vesterbacka is right that triple-A, multimillion-dollar titles-the sort of big budget titles like Call of Duty or Grand Theft Auto on which the console market thrives-are increasingly risky for publishers. (Which is why theyāre matched with Hollywood-sized marketing budgets.) But nobody is looking at a $.99 game on iTunes and thinking, āYou know, I donāt want to play Halo now that Iāve got a copy of Angry Birds.ā
Mobile is a huge new space for game development. If I may toot my own dick a little here, I was championing iOS gaming long before it was clear it was going to make an impact, if only because it seemed a great platform for casual and indie innovation wedded to a one-click, over-the-air download platform more simple than anything Nintendo or Sony had ever put together. Iāve had some great experiences on my iPhone. (Iām still waiting for the killer iPad game, but I have no doubt itās coming.)
But just like the ādyingā PC brought us Minecraft last year, consoles will continue chugging along as a business just fine. Changed, for certain: longer time between console upgrade cycles; a greater stratification between triple-A and āmid-tierā titles; more reliance on gimmicky hardware.
Portable consoles have the roughest row to hoe. No doubt the era when Nintendo could print hats made of money every time they launched a new iteration of their portable console is over. The more Nintendo and Sony can match tablet and phone strengths-easy downloads; inexpensive casual games-the more of their fiduciary millinery theyāll retain.
But the only people sure that consoles are dying seem to be pundits and executives who make their money making mobile games. Who then sell them on consoles, too