Knockout City, the recently released multiplayer dodgeball game about dodging dodgeballs, has apparently clocked more than five million players, publisher EA announced today. No matter how you slice it, that figure is nothing to sneeze at. Now, consider that the game hasnât even been out for two weeks. Yeah. âHoly shitâ is right.
You might be wondering (rightfully) how a game based on a childhood sport came out of nowhere to accrue a playerbase about as large as the populations of Paris, Barcelona, and Munich combined. Really, itâs the result of a potent combination: a free trial, a day-one launch on a popular service, a core gameplay loop thatâs unexpectedly fun, a consistently rewarding season pass, a steady drip feed of new stuff to do, and a seamless crossplay component. Yes, Knockout Cityâs runaway success is one of those âperfect stormâ situations.
Though Twitch often plays a role in the runaway success for many of these brightly colored multiplayer gamesâsee: Fall Guysâit does not appear to be a major factor for Knockout City. Just look at the metrics, which peaked at 167,000 viewers on launch day and then precipitously dropped to around 2,500 today; the early peak could likely be chalked up to a bevy of streams that were part of the gameâs partner program. So Knockout Cityâs Twitch clout certainly doesnât compare to the likes of Minecraft, Grand Theft Auto V, Apex Legends, or butts
The joy of Knockout City is quite simple: Pick up a ball and throw it at your opponents. Hit the right trigger to throw (on Xbox). Hit the left trigger to catch, timing dependent. Itâs as easy to learn as it is hard to master, what with all the various dodges, curveballs, lob balls, and âspecialâ balls (think: dodgeballs that explode) in the mix.
The standard mode sees two teams of three face off. Over the past two weeks, developers at Velan Studios have added a whole lot to the game, including a new map, Jukebox Junction, that features a train. (Hear, hear for good public transit!) The gameâs first season also recently kicked off, introducing a ranked mode.
Knockout City no doubt received a boost by launching on Game Pass, albeit via EA Play, making it available only to those who subscribe for the premium âUltimateâ tier. According to figures cited by The Gamer, Microsoftâs games-on-demand service recently topped 23 million users. Microsoft hasnât publicly shared how many of those users spring for Xbox Game Pass Ultimate, but it stands to reason that a significant subset pay for the premium tier. After all, the price differential between tiers is five bucks, and you get a hell of a lot more by signing up for Ultimateâsome DLC is âfree,â as is access to the PC service counterpart and the EA Play library.
But even those who donât have Game Pass Ultimate neednât pay for the game. Since launch, Knockout City has touted the âBlock Party,â which is basically just a free trial. Initially the Block Party was supposed to wrap after 10 days, but, following todayâs announcement, Velan extended it indefinitely. As far as trials go, itâs pretty generous, and allows you to progress your character up to level 25. For perspective, Iâve dipped in and out of Knockout City since launch and only just hit level 25 last night.
All of this is wrapped in an aesthetic magnetism. Look too fast, and you might mistake Knockout City for any of the other gazillion bright multiplayer gamesâbe it Fortnite, Rocket League, Overwatch, or Destruction AllStarsâthat steadfastly buck the dour seriousness from a prior era of gaming. Everything is done up in a vivid pastel. Thereâs an over-the-top cutesy âchonky armadilloâ mascot. âDonât take us too seriously!â, the game seems to scream, while also demanding you take its competitive bona fides very seriously. Apparently, people like this mixture of funky aesthetics and sharp gameplayâor just donât care enough for it to be a turnoff. For what itâs worth, I think the future-â50s aesthetic is cool as heck, right on down to the tunes.
Reading between the lines, it seems EA wants to turn Knockout City into a professional esport. Last week, organizers hosted an official tournament with a total prize pool of $15,000 ($10k stateside, $5k across the pond). Developers from Velan told The Washington Post theyâre monitoring player feedback to see if Knockout City could be viable as an esport, but itâs unclear where those plans currently stand. (When reached for comment, representatives were looking into it.)
Two weeks ago, I wrote, âPredicting the life cycle of multiplayer games, particularly from the jump, is a fraught proposition. But so far, Knockout City, a game thatâs fun even when youâre getting hit in the face by a giant rubber ball, is off to a promising start.â Five million players later, that promising start looks like it could be something more substantial.
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