Thereâs a new indie point-and-click game called Gods Will Be Watching out now. The Steam reviews are pretty down on it, and the criticsâ reviews arenât so hot either. But I love it for the same reasons others hate it: itâs a cruel game that dares to make you fail through no fault of your own.
NOTE: Some very specific spoilers for chapter 2 of Gods will Be Watching are below.
The game is more of a time management/survival sim than an adventure game; Youâre put in a bad situation with some other people, and you have to accomplish something before time runs out or survive for a certain amount of time, and so forth. Itâs really difficult, and all about moral compromises.
There are six of these scenarios, but the one that I think trips people up the most is the second one. In this situation, you have two men, Burden and Jack, tied to chairs back to back so a couple other dudes can torture you for days on end. And in the middle of this, youâll have to play Russian Roulette.
Letâs walk through this scenario for a minute.
It starts out pretty tamely and escalates over time. Each day thereâs a new method of torture thatâs increasingly severe. At first they just beat on you with fists, and thatâs pretty easy to deal with and gives you a minute to figure out how the scenario mechanics work. You can have one of the men taunt his respective torturer, which leads to him being beaten while the other gets a respite. You can âthink,â which gets you both beaten but helps you come up with a convincing lie when questioned. You can beg, which might keep you both from being beaten for a second. And you can lie, which has a percentage chance of success, or confess something true. But you canât confess too many things, else you lose.
There are visual cues to how close to death each man is, and when granted a respite (this is turn-based, not real time) theyâll each heal a little bit. The goal is simple: Burden has to survive through however long this takes, and you donât know how long that will be. Jack can be killed, but the scenario becomes much harder if Burden is on his own. Itâs an unforgiving game of pain management.
So the torture is different every day, as I said, going from beatdowns with your fists to beatdowns with a hammer, to getting your teeth jerked out with the back end of the hammer, to being jabbed with molten hot metal. Things get more difficult as you progress. Obviously, getting your teeth pulled out is worse than being hammered in the knee. But the rules stay pretty steady as the difficulty ascends.
And then the rules change. The torturers will strap one of the guys onto the torture wall, feet up. This time, if you say something they donât like, one of the baddies will pull a lever that stretches the man on the wall. Two pulls of the lever and heâll be ripped in half. Basically, whoever is still in a chair has to solicit a beating throughout this entire day, which can be a tough proposition.
But if you manage to get through all thatâwhich is a tall taskâyouâll then face the barrel of a revolver. Burdenâs torturer will load it with one bullet, spin the cylinder, and will squeeze the trigger whenever something he doesnât like is said. You canât taunt your way out of this one. That trigger will be pulled, and itâs entirely up to fate whether youâre going to make it through.
And if youâre unlucky enough to eat a bullet here, you have to start the entire scenario over.
Itâs entirely up to fate whether youâre going to make it through.
That sucks! But it feels like real stakes, and it hurts. It makes people mad, which is absolutely the desired result. Itâs a stressful situation, and one youâre not fully in control of. Itâs such an alien mechanic for a game, to roll a dice that will just end the experience for you if it lands on a certain number. Games might use a dice roll that could set you back, but itâs not as if Dragon Age: Inquisition is going to have a major story quest end on a game of rock, paper, scissors that makes you start over from the beginning if you lose, or that Bioware would ever even consider doing that, probably.
To be clear, though, a Gods Will Be Watching scenario is usually around 20-ish minutes long, long enough to be painful, but not so long as to ensure youâll want to never come back. Though some people take that bullet and do shut off the game forever. And thatâs wonderful! Thatâs a beautiful reaction.
The point is Gods Will Be Watching is a game about failing, and in which failing is a tremendously powerful experience. This is true desperation, of a unique sort. FTL evokes similar feelings, but itâs more of a slow descent where things go bad over a few minutes and you still have the chance to recover if youâre quick enough, or careful enough.
But this, this is just complete helplessness. Itâs a powerful emotion thatâs been generally untapped in my gaming experiences. No amount of trying hard is going to keep me from being unlucky. Thereâs no opportunity to âmake your own luck.â
Itâs just up to the gods and the odds. And there is nothing more thrilling or horrifying than that.
Follow Phil on Twitter at @philrowen
Middle image from the 1976 film The Deer Hunter