Having trialled them in select regions for almost two years now, GameStop last night officially opened their “store of the future” in Palo Alto, California. Get a good look, because it’ll soon be the past.
https://lastchance.cc/the-gamestop-of-the-future-5115423%3C/a%3E%3C/p%3E
There will be web-connected PCs that have downloadable and flash games to play. There will be large touch-screen displays, which gamers can use both for information as well as to buy things like downloadable content. These displays will even store your customer history, activated via your customer loyalty card
https://lastchance.cc/gamestop-powers-up-a-new-rewards-program-5546374%3C/a%3E%3C/p%3E
The future of video game retail is in downloads. This is not up for debate. We can yearn for the heft of a box and the feel of a manual all we want, but one day, and that day will be soon, we won’t be buying video games off a store shelf. At least, we won’t be in quantities to support a retailer the size of GameStop.
https://lastchance.cc/a-celebration-of-some-amazing-video-game-manuals-5520488%3C/a%3E%3C/p%3E
A central design feature of these new stores is the fact you can buy downloadable content. You walk in, swipe your credit card, and you get a redeem code for the DLC you just bought. You then have to go home and download it. Sure, you’ll get loyalty points for doing so, but does GameStop HQ not see the absurdity in this practice? In thinking people will leave their homes, go to a store, give that store money, then return home to download something that had they stayed at home, would have finished downloading before they’d even arrived at the GameStop?
Were this the only challenge the retailer was facing, you’d at least fancy their chances of finding a workaround. But it’s not.
Publishers like Electronic Arts and THQ are waging an open, public war against GameStop’s practice of encouraging the sale of used games, a cornerstone of the retailer’s business plan. Other publishers, like Sony, are looking seriously at joining in
https://lastchance.cc/why-ea-thinks-online-pass-plan-is-good-for-you-and-ea-5536592%3C/a%3E%3C/p%3E
At this early stage it probably hasn’t’ had too adverse an effect, but the more games are released that encourage new purchases – which for GameStop carry a negligible profit margin compared to their “buy for $10 and sell for $30” used games – the more it will hurt them. And if people stop buying used games at GameStop, GameStop, utterly reliant on the sale of used games, is in trouble.
https://lastchance.cc/gamestop-still-utterly-reliant-on-used-game-sales-5231896%3C/a%3E%3C/p%3E
The latest PSP doesn’t have any kind of boxd game whatsoever, nor do any of Apple’s handheld platforms, which are fast becoming some of the most important devices in the portable space.
As a brand, then, you could say that to succeed in the future, GameStop would need to evolve and become an online retailer. Steam, the PlayStation Network and Xbox Live Arcade, all rolled into one. That would be a sound business plan, and something the name “GameStop” with its current pull could probably manage. If Amazon could sell Xbox Live Arcade games, there’d be no stopping GameStop from doing more.
And it’s trying. Sort of. GameStop has bought Kongregate, an online gaming portal, and Jolt Online Gaming, which does much the same thing, but these are cheap, peripheral solutions, not a meaningful means of shifting the company’s business online.
https://lastchance.cc/gamestop-buys-kongegrate-5597468%3C/a%3E%3C/p%3E
Those can’t simply be tossed aside, and like Blockbuster, when the end comes GameStop will find them to be the burdens that catalogue its demise, when the only time you hear about them are when 1500 employees are laid off, and/or hundreds of stores shut down as the market the retailer once dominated disappears from beneath its feet.
VentureBeat, rentvine” />