Why will Castlevania: Lords of Shadow succeed where other 3D Castlevania titles have failed? For one, producer David Cox looked like this after giving us the actual reason he believes his game will work.
Note to game developers posing for pictures I am taking: You never have to ask, āShould I growl?ā Growing is always preferred, and it makes you look extremely distinguished, just like MercurySteamās David Cox, the producer on Castlevania: Lords of Shadow.
During an interview session today at GamesCom, I asked Mr. Cox why he thought the next 3D Castlevania title would be the one that would make the perspective change work for the traditionally 2D series.
āMistakes were made, and weāve learned from those mistakes,ā says Cox.
āI think for me, one of the key things that went wrong for those games is that they tried to emulate the 2D gameplay in 3D,ā he continues. āFor us, we havenāt really tried to do that. We pretty much designed from the ground up as a 3D game. That meant making decisions and making gameplay decisions and decisions about design that meant we would see new things in Castlevania that we havenāt seen before. Weāve been brave enough to do that.ā
Cox says that weāll of course be seeing familiar things from the Castlevania series, but weāll also be seeing a lot of new things.
āWeāve done that because we want to create a game that works in three dimensions.ā
As you can see, Cox is incredibly fierce when it comes to defending his game.