Opening Overwatch loot boxes or Halo 5 REQ packs adds a special drama to a gaming session. The crate shakes. A jingle chimes. Lights peek out from the cracks. It swells with potential. Game developers make subtle design decisions that stoke the hope that keeps players opening mystery boxes, crates and packs. And not just on the stats side of thingsâjust as important are the cosmetics of the experience.
A combination of visual and aural factors can make it feel like Christmas, and thatâs intentional according to people we recently spoke to who explained the designs of three totally different mystery mechanics.
Hereâs the thinking behind each:
Overwatch Loot Boxes
During Overwatchâs Lunar New Year event, I tore through loot boxes with a single-minded goal: Roadhogâs âBajieâ skin. It drove me crazy. Iâd watch the special edition boxâs gears churn and shake until it exploded in fireworks. When the items hit the ground, gold nuggets rained from the sky. The whole experience is kinetic, a song and dance of lights and movement. It dulled the pain of never getting that skin.
Overwatch loot boxes are like live animals, active and full of mystery. From the plain loot crate to the Christmas gift to the Lunar New Year fireworks, they always feel like wrapped presents, hiding something that could satisfy some desire. Thatâs because their developers Michael Heiberg and Jeremy Craig were deliberate in their designs. Originally, for their Halloween crate, they briefly considered a sinister jack-o-lantern before deciding it didnât give off that âpresentâ vibe. âIt looked really cool and hit the Halloween theme well, but it didnât evoke a feeling of being inviting and desirable,â Heiberg said. But he acknowledged that most people donât really want to open up jack-o-lanterns. âInstead, we went with more of a jack-o-lantern themed candy bucket that (if you have a sweet tooth like me) definitely hits those notes.â
Overwatch box animations maximize on anticipation. They break open, shake, spit into the air and rain down items, never revealing what you receive until the very end. The rewards almost feel tacked-on to the opening experience. âWhen you start opening a loot box, we want to build anticipation,â Heiberg said. âWe do this in a lot of ways â animations, camera work, spinning plates, and sounds. We even build a little anticipation with the glow that emits from a loot boxâs cracks before you open it.â Originally, colored lights preceding the spinning plates hinted at the itemsâ rarity. It drew the eye to one item in particular at the expense of others. âWe quickly learned that this was too early, and it killed your anticipation of the boxâs contents,â Heiberg said.
Duelyst Mystery Crates
https://www.youtube.com/watch?v=NkqHIYWZ6mQ
Collectible card game Duelystâs mystery crates look like some combination of layer cake and wedding ring. They come in tiers: common, rare and epic, each garnished with the requisite amount of gold. âWe wanted them to look like nice, futuristic Pandoraâs boxes,â Counterplay Games co-founder Emil Anticevic told me. The âIntricate metalwork, hyper-stylizedâ look was originally drawn by hand, and then rendered in 3D. The sound design, which Anticevic describes as âa lightly-shaking silver spoon,â adds to their tinkery, jewel-like feel. âThereâs a physicality to they key and the crate opening, but once the items are revealed one by one, you hear a subtle chime that feels close, but not assertive,â Anticevic explained.
Unlike games like FIFA 17, Duelyst wanted a quick opening experience. Thereâs no reveal animation. The anticipation mostly rests in the cratesâ design, which Anticevic says he crafted to look valuable. âThe crate blows open, each side flies off, and we shoot off some wisps of light that carry into the cosmetics [items],â Anticevic said. He emphasized that the design isnât aimed at players who want to open several cratesâthey steered clear of âgachaâ design decisions.
Halo 5 REQ Packs
https://www.youtube.com/watch?v=c1ddwgq7bLk
YouTubers are obsessed with opening Halo 5 REQ packs in long, rushed strings, sometimes over a hundred at a time. Thatâs because they feel a little like potato chipsâperfectly understated and best consumed in bulk. The packs are plain, Spartan card designs that, when opened, burst into about a dozen other cards displaying won items. Confetti and a small tinkling sound or cheer accompany their opening, but essentially, the design is totally downplayed, even for higher-tier packs.
âWe never give anybody everything they want right away,â Halo 5 lead progression designer Christopher Bloom told me. âWe designed from a place of empathy. We wanted it to be this festive Christmas experience. Youâre waiting for your kid to open a package, but you canât do it all the time or you lose the specialness.â
Bloom didnât want to the REQ packs to be too ornate or the opening experience to be too drawn-out, or it could take away from the rush of opening several at once. His team didnât want to âdistract the player too much,â he said. âYou donât want to make anything too long because some users open multiple in a row. You donât want to frustrate them too much.â
Bloom explained that the packsâ pulsating opening can feel a little like slot machines or a dealt poker hand. âItâs the possibility you might get extremely lucky. Ideally thereâs value in everything you open. You like what you get but thereâs always something else you kind of want to get.â
What are your favorite mystery mechanics and why? Tell us in the comments.