While fans are eagerly anticipating news of Heart of the Swarm, the second single player installment of StarCraft II, the team takes a break to roll out four custom game types. We asked Blizzardâs Alan Dabiri what gives.
Weâve been posting about the various fan-made StarCraft II custom games since the real-time strategy sequel was in beta testing. This weekend at BlizzCon, Blizzard CEO Mike Morhaime revealed four official game mods being released in the coming months â the cooking-centric Aiur Chef; the puzzled StarJeweled; the co-op survival game Left 2 Die; and Blizzardâs take on Defense of the Ancients, Blizzard DOTA.
âYouâre right. The end-users have already been making these mods on Battle.net,â Dabiri explained. âWe wanted to highlight some of these ourselves; do a take on these ourselves to show the different kinds of games you can make in the StarCraft II engine. That it doesnât have to just be an RTS game.â
The modding community knows this. Already theyâve cranked out mods that transform the strategy title into a turn-based role-playing game, or a kart racer.
https://lastchance.cc/games-within-games-making-asteroids-final-fantasy-and-5592523/%3C/a%3E%3C/p%3E
One of the goals Blizzard has with the release of these official mods (or updates, as Luke calls them), if to let the less experienced StarCraft II players know these sorts of games-within-games are available.
https://lastchance.cc/blizzard-making-its-own-starcraft-ii-mods-30869643%3C/a%3E%3C/p%3E
And while the mods may have briefly taken a little time away from the development of Heart of the Swarm, they open up a whole new side of StarCraft II to many players, giving them plenty to do while waiting for the second installment.
âThis is to let everyone else know that thereâs a whole ânother part of StarCraft II they may not have played.â