I very much like the look of Metrocide
Metrocide is a top-down open-world-ish game in the vein of a classic (read: pre-GTA 3) Grand Theft Auto. Difference is, instead of grandly thieving autos or sticking to other small-time crimes, youāre a contract killer. Your goal? To hunt down various targets using an ever-expanding array of gadgets and turn them into cybernetically enhanced pasteābut, you know, discretely.
Your itsy bitsy man-antāthough a teensy bit more murder-prone than his peersāis just as kill-able as anybody, meaning that run-ins with looming police drones donāt typically go your way. Itās as Gandalf once said: āKeep it secret, keep it safe, dump the body in an open manhole before that thick-as-a-brick fuckhead over there notices.ā This is especially key given that death is permanent in this one. No respawns with all your gear magically intact.
The structure of the game world itself is also interesting, given that portions of it are procedurally generated. Citizen names, for instance, are pulled from a randomized version of the 2013 U.S. census.
Metrocide looks like quite a thing, especially for a small indie production. Itās no Watch_Dogs, but in some ways thatās a good thing. Besides, everybody already knows that Gunpoint is Watch_Dogsā smarter, more focused indie cousin. Metrocide appears to be its own animalāa stew of Grand Theft Auto, cyberpunk classic Syndicate, and its own juicesāand thatās just grand.
Itāll be out on Steam in Octoberāaka, very soon.