Magadly Caballero knew that her brother Vander was making a game about their alcoholic father. Sheâd lived through his scary rages alongside Vander. But she still wasnât ready for how Papo & Yo would make her feel.
Vander Caballeroâs sister hasnât been able to play Papo & Yo yetâKotakuâs review is hereâbut sheâs seen videos of the game in action. âIt was hard,â Magadly says in response to questions that I sent her over e-mail. âI felt deeply uncomfortable, even though I was happy that Vander did the game. It was really hard for me to remember those memories. When Monster eats the frog [which send him into violent rampages], I felt terror and anguish.â
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The new PS3 gameâfocused on solving the puzzle of a volatile symbiotic relationshipâis very different than the ones Vander used to make. While he was a creative director at EA, Vander helped craft games like Army of Two, a paramilitary shooter where players mowed down waves of enemies. That those games were so extreme might not have been a coincidence. âI felt Vander was re-enacting the discomfort he lived with in our family by doing violent games,â she muses.
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I asked Magadly if she worried that players of Papo & Yo might think that the elder Mr. Caballero was a bad person and not a good parent. âNo, never,â she replied. âBecause each person and family is unique. He came to this life to fill a role and our role was learn from it.â Besides Monster isnât just an allegorical stand-in for her father. Thereâs a bit of herâof all of her and Vanderâs familyâin the lovable yet dangerous creature and the other characters in Papo & Yo. âI can see traits of my siblings and my mother in all the characters, even Monster.â