Sitting down and catching up on all the news this morning, a pair of headlines jumped out at me. Both were, in a sense, subscriber numbers. Each, by itself, is mildly interesting. Together, though, the figures paint a clear picture of why game development today is moving in a particular direction.
One figure has to do with World of Warcraft. Blizzard has had some success with its Mists of Pandaria expansion, selling 2.7 million copies, and WoW is now back over the 10 million subscriber mark. The other figure is from Facebook, which now has over one billion active subscribers.
https://lastchance.cc/world-of-warcraft-mists-of-pandaria-sold-2-7-million-c-5948922%3C/a%3E%3C/p%3E
The most popular application on Facebook is a game: ChefVille. As of today, it has 45.9 million monthly active users. Zynga Slingo comes in second, with 43.8 million, and Texas HoldEm Poker third, with 39.6 million.
Even the reception of Modern Warfare 3, which shattered all kinds of sales records, pales in comparison to the exposure that the top 20 or 30 games on Facebook receive worldwide. And Facebook games, even the most complex and sharp-looking ones, take a fraction of the money and time to develop that more traditional console and PC games do.
https://lastchance.cc/call-of-duty-modern-warfare-3-shatters-all-sales-recor-5857400%3C/a%3E%3C/p%3E