Obsidian Entertainmentâs Avowed is a wonderful single-player RPG featuring large fantasy zones to explore and chatty companions. But that wasnât always the plan. In fact, it was originally designed as an online game similar to Destiny
According to a new Bloomberg article, Avowedâout now on Xbox, PC, and Game Passâstarted life back in 2018 as something the then-independent Obsidian could present to prospective buyers. The game was planned to be the Fallout: New Vegas and Pillars of Eternity studioâs magnum opus and was going to be an online fantasy RPG mashing together Destiny and The Elder Scrolls V: Skyrim. The ambitious pitch called for players to adventure together online in a huge open world. Later in 2018, Microsoft bought Obsidian and work continued on Avowed. But the game struggled to come together, and by the time Xbox announced Avowed publicly in 2020, Obsidian had cut the multiplayer out entirely.
Then in January 2021, Obsidian scrapped that version of the game, which had been in development for two years. Carrie Patel took over as director and she implemented two big changes. The first was to focus more on the world and lore of Pillars of Eternity, and the second was to replace the Skyrim-like open world with large âzones.â This was the same approach used in The Outer Worlds, Obsidianâs sci-fi RPG from 2019, and it helped the team build different, varied locales and skip over a ton of technical hurdles.
âWith any game you think, âOK, we canât climb every mountain â which ones are really worth the effort for us?ââ Patel told Bloomberg.
âWe knew from The Outer Worlds that we could build a really great game with âopen zones,â and that also adds some advantages in terms of letting you really theme your areas more distinctly and intentionally, and provide a sense of progression as the playerâs going from one environment to the next.â
All that hard work and the messy development cycle, including multiple vertical slices and reboots, paid off in the end, as Avowed has received near-universal praise from critics and has proved a hit for Xboxâs Game Pass service.
âI feel like Iâve learned so much over the past four years that I wish Iâd known at the start of this process,â admitted Patel. âItâs definitely been a job where the highs are really high and the lows are really low.â
As for whatâs next? Patel says sheâd âloveâ to do more with the Avowed team in the Pillars of Eternity world. But for now, Obsidian wonât say whatâs next for the Xbox workhorse studio