This week, both Sony and Microsoft have moved forward with plans to integrate their consoleâs online networks with handheld devices. Thing is, theyâre doing it wrong.
While Microsoftâs WM7 interface looks amazing, the way itâs making use of Xbox Live is wasteful. Counter-productive. Same goes for Sony; while itâs admirable the company wants to allow PS3 and PSP users to access the PlayStation Network from Sony Ericsson phones, the execution is lacking.
https://lastchance.cc/how-xbox-live-works-on-windows-phones-7-series-5472043%3C/a%3E%3C/p%3E
How mobile access to your console accounts should work is via a universal app. A common program you can install on an iPhone, an Android phone, a Nexus One, a Windows phone, a Sony Ericsson smartphone. Because thatâs the variety of phones we, as console owners, possess. While every 360 owner has a 360, they donât all own the same phone.
Itâs a philosophy certain sections of these giant companies are in tune with. Microsoft, for example, has an application for competitor Appleâs iPhone, for its Bing search engine. It also releases Office software for the Mac, despite Appleâs computer being, in many respects, a rival to Microsoftâs own ambitions in the personal computing space.
Microsoft does this because, to the people working on Bing and Office, it makes business sense. Itâs catering to a market, and in doing so, making money. The problem is, not all sections of these companies employ such common sense. Theyâre cut off, operating in isolation (and in some cases even competition), so what may seem a logical idea to one area seems like heresy to another.
Clinging to outdated notions of âexclusivityâ, then, both Microsoftâs Xbox Live Mobile and Sonyâs PlayStation Network will be available only to people owning phones sold by those companies. Own a 360 and an Android phone? Youâre shit out of luck, you canât use it. Own a PS3 and an iPhone? Same deal.
Itâs just soâŠdisappointing. Here, years after the release of these consoles and the dawn of the smartphone era, and the first officially-sanctioned services to bring consoles and smartphones together are dead on arrival, rendered useless by the fact that the worldâs most popular phone platforms â a list that does not include anything running Windows Mobile (business customers so donât count) or anything made by Sony Ericsson â are cut out of the action.
Sure, there are home-made options â 360Live on the iPhone is particularly good â but in 2010 we shouldnât be relying on fan-made projects. I should be able to pick up my iPhone, and while way from home, be able to check my friends list, my Gamerscore and my PSN trophies on something supported by the console manufacturer. Hell, thatâs just for starters. I can do that stuff with Twitter and Facebook already. In a perfect world, weâd be able to send messages to other users and queue up our downloads as well.
But we canât. And probably never will. Instead, one day in the future, we may actually meet a person that was able to take advantage of all these neat new services. And theyâll say how neat they were. And how it was such a shame he was the only person he knew that ever used them, since all his friends already owned iPhones or AndroidsâŠ.