Years Itād ACTUALLY Take to Visit Each Planet in No Manās Sky
This past week, No Manās Sky developer, Hello Games, mentioned that it uses a 64-bit seed to generate its planets. That got picked up by a few folks and they began saying things like āSeeing everything in No Manās Sky will take over five billion years.ā That may seem impressive, but itās inaccurate.
First things first, what is a seed and why does that determine how content is generated? A seed is a number that is used to generate other numbers. If you have one number, you can push it through some algorithms to generate lots of other numbers. Itās the key to a lot of computer security features and is even used to synchronize things like GPS satellites.
When we say that Minecraft or No Manās Sky uses a 64-bit seed, we mean that the system can handle any number that is 64-bits long, given that each bit can be either a zero or a one that results in 18,446,744,073,709,551,616 different possible combinations. Thatās the number people are referring to when they say No Manās Sky has 18 quintillion planets, but itās also pretty deceptive. The idea of āquintillionā is so far beyond the realm of human comprehension, itās mind-boggling.
āQuintillionā is the scale we use for things like the number of grains of sand on Earth or total number of insects. Most people canāt even begin to understand how many grains of sand are on a beach, much less a planet.
Apparently itās such a huge number that when people starting claiming itād take 5 billion years to see every planet for one second in No Manās Sky, nobody decided to check that figure. Itād actually take more than 500 billion years ā or 42 times the age of the Universe.
Minecraft also uses a 64-bit random seed (under certain conditions, other times itās 32 or 48-bit). If we assume every planet in No Manās Sky is roughly Earth-sized which isnāt unreasonable by any means, then theyād be500 million million square meters. Minecraftās world size being seven times that, Minecraft could theoretically generate seven times as big a playground as No Manās Sky.
Again, that sounds impressive, but if youāve played Minecraft you know that thereās not a ton of variety in each world map. With some exceptions, namely the really weird seeds that people have discovered, each world is largely the same. For many, thatās also not the point of Minecraft. Each area is different enough to feel at least a little fresh. Itās a playground that facilitates play.
I spoke with Sean Murray at Hello Games ā he confirmed my figures, and in our conversation he mentioned that he didnāt think we should become fixated on just the scale of No Manās Sky
I just worry that some folks will be too focused on the tech side of things with No Manās Sky, and I donāt want to make a tech demo, weāre making a GAME. [One] I hope that will be really interesting and entertaining, even if we just have like 10 planets. Like just one solar system is something I can quite happily play around in for days right now.
Now that thatās settled, hereās some trivia I learned while crunching numbers for this piece.
To fill out one Minecraft world takes 921 million billion blocks. Storing all of that would require a minimum of 410 petabytes, which at current hard drive prices would cost more than $24.6 million.
If you took all of the blocks that can be randomly generated with Minecraft and made them into a sphere it would be .25% the volume of the Heliosphere
If you took all possible blocks and made one long line, itād be 10 billion times longer than the Universe is across. Yeah, something that fits in the Solar System could span the universe. Numbers are weird.
Youāre reading Numbers, a blog on Kotaku that examines games and culture through the lens of math and statistics. To contact the author of this post, write to[emailĀ protected] or find him on Twitter @dcstarkey