Though he practically upstaged the Xbox One at its own reveal event, don’t expect Call of Duty Dog to slink off into a corner during E3 week. He’s not going to be eye candy or a prop in Call of Duty: Ghosts‘ singleplayer campaign. If anything, developer Infinity Ward is doubling down on the Dog.
IGN, in this E3 preview, got a closer look at what Call of Duty Dog does. He’ll be “controlled by the player via a tablet-like viewefinder,” that approximates the periscope-mounted camera seen on the dog’s back, and an earpiece that sends him commands. Players will be able to target an enemy and tap a shoulder button to send Call of Duty Dog bounding after an enemy to rip out his throat. He can also bark to cause a distraction, setting up a mark to get shot by an AI teammate.
“There are different points in the story—-I don’t want to go too much into it—-we learned a lot from the Navy SEAL about how they used them,” Rubin told us. “And we, I think, brought a lot of that into the game. There are different ways that the SEALs use their dogs and I think we’re going to show that really well.” Rubin added that “the dog was phenomenal as far as an experience as a game developer.
“One of the good things as a game developer is that we get to do some cool-ass shit,” he said, doing motion-capture with Call of Duty Dog being high atop that list.
E3 2013: Call of Duty: Ghosts – Diving Into the Campaign [IGN]