It only took 179 real-world cycles, but Returnal, historyâs glossiest Blue Ăyster Cult music video, will finally let you close the game without erasing your progress. Developer Housemarque revealed the news of a âsuspend gameâ optionâeasily the most-requested feature among fansâin a video detailing a big 2.0 update for one of this yearâs marquee PlayStation 5 exclusives. Also: photo mode.
Returnal, which debuted on PS5 back in April, is among the lonely crowd of next-gen-only games. You play as an astronaut, stranded on a hostile exoplanet after a crash. You quickly learn that the planet is afflicted by an Edge of Tomorrow time loop, so you have to fight your wayâroguelike-styleâto safety, mostly through sequences of zippy, platforming-heavy third-person shooting. Critics praised everything from its eye-popping particle effects to its truly unique use of haptic feedback, but players found the gameâs save systemâor, rather, the total lack of oneâutterly maddening.
Read More: Returnalâs Lack Of A Save Feature Is Ruining Playersâ Runs
See, runs in Returnal can easily last several hours, particularly if youâre the type of player who meticulously combs every chamber for upgrades. You could unlock permanent upgradesâlike new weapons or a grappling hookâbetween runs, but there was no way to preserve the progress of any run you were currently on. Switch to a different game? Lose your run. Turn off your PS5? Lose your run.
Housemarqueâs official word on the matter was that you just could put your PS5 in rest mode, but even that wasnât a panacea: If you had automatic updates activated on your consoleâas you should, since itâs quite a convenient featureâthen Returnal would close automatically, eliminating your progress. (I learned that one the hard way, partway through a run that I described at the time as one I had âa good feeling about.â)
Opponents contended that Returnalâs stark lack of save options ramped up the tension and preserved Housemarqueâs intent of creating a relentlessly challenging game.
Back in May, Housemarqueâs Mikael Haveri told Axios reporter Stephen Totilo that the studio was âvery activelyâ looking into a solution, but demurred on offering any specifics, for instance a timeline. Housemarque had been largely silent about the matter since.

How to suspend your game in Returnal
Now, thereâs a solution, available following todayâs 10.8GB update. Are you ready? Pop open the pause menu. Select âsuspend cycle.â Voila! Far more simple than some of the fan-suggested solutions, including the possibility to only suspend the game at various safe rooms and healing stations.
There are some ground rules, though: You can only suspend one run at a time. And when you pick up where you left off, the cached save data is eliminated. (Bad news for anyone hoping to spam this feature for save-scumming.) While testing it out this morning, I found that you have to clear a room of enemies first; if enemies are nearby, the âsuspend cycleâ option is grayed-out.
Otherwise, I found it works swimmingly. And you donât get zapped back to the beginning of whatever chamber you suspended the game in: You start in the exact position you stopped. And Returnal still cold-bootsâthe time from clicking on the dashboard tile to actually playingâin less than 15 seconds.
Returnalâs 2.0 update also adds a photo mode, conveniently in time for game-of-the-year season, when critics will need to include screenshots of this brilliant, beautiful game in their roundups.
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