Misinformation. Server errors. Fan backlash. Since EA launched SimCity two weeks ago, the online city-builder has been nothing short of a catastrophe for everyone involved.
Much has changed since the gameâs rocky launch on March 5. Things have gotten better. But all still isnât well, even as EA takes its latest step to make amends with angry fans. In order to make sure youâre caught up, weâre zooming out and taking a look back at the whole SimCity Disaster so far.
https://lastchance.cc/simcity-buyers-get-free-copy-of-battlefield-3-mass-eff-5991120%3C/a%3E%3C/p%3E
Okay. Iâve heard of SimCity, but whatâs this new one?
Itâs a reboot! SimCity 2013, also known as SimCity 5 or just SimCity, is designed to take the popular simulation series in a new direction. Over the past year or so, the folks at longrunning studio Maxisânow a subsidiary of the massive publisher Electronic Artsâhave been making lofty promises for SimCity. Itâll come with all sorts of improvements, they said. New transportation options. Population determined by roads. And⊠an intricate multiplayer network that supports inter-city trading and requires SimCity to be online at all times.
That sounds really cool! Whyâs everyone so angry?
Well⊠for one, you canât play SimCity offline. So your $60 game probably canât be played on, say, an airplane. Or while on duty in Iraq. Or when your routerâs on the fritz. Or when EAâs servers are down.
By now you may have heard something about servers being down.
OK, I donât get it. What makes SimCity different than other online games? I donât see anyone getting pissed that they canât play World of Warcraft on a boat.
Thatâs how Maxis would like you to think of it: âIn many ways, we built an MMO,â Maxis boss Lucy Bradshaw wrote on EAâs website last week
But MMOs justify their connectivity requirement by offering players features that would only be possible in an online game. You canât really look at World of Warcraft and say âoh boy, I wish I could play this by myself!â It takes place in a persistent world where everything you do is connected to everyone else in one way or another. As you walk from area to area, you can see other people interacting with the world, and you can thoroughly grasp why this is a game that needs to be online.
In contrast, SimCity lets you sometimes trade with your neighbors. Every city is located in a region, next to a bunch of other cities, and they can interact and connect and help one another to a limited extent, but the majority of your time will be spent, like it is in every SimCity, creating and managing your own metropolis. Play the game for any serious amount of time and it becomes obvious that this is a game that could work well offline.
The game is made by Maxis, but everyoneâs mad at EA. Whatâs the deal there?
EA is a very large video game publisher and a lot of people dislike them. EA also owns Maxis. So with a game like SimCity, people refer to the two companies interchangeably.
So with so much controversy leading up to release, surely EA must have been prepared for launch day? Surely they must have seen what happened to Diablo III and ensured that their servers worked flawlessly so everyone could play the game when it went live?
Ha ha ha. No. On day one, the game didnât work. Day two? Game didnât work. It took almost a week before people could actually play SimCity, and EA had to disable a bunch of features in order to get the game running properly.
https://lastchance.cc/hope-you-werent-planning-on-playing-simcity-tonight-5988784%3C/a%3E%3C/p%3E
Did the people at EA/Maxis really not realize that this could happen?
Good question. In fact, way back in June of last year, Maxis producer Kip Katserelis assured Kotaku that this sort of thing wouldnât happen
https://lastchance.cc/simcity-is-online-only-but-it-promises-not-to-repeat-d-5915377%3C/a%3E%3C/p%3E
Wow, what a bummer. Couldnât they just let people play offline?
Youâd think so. But EA insists that SimCity was built as an online-only game. In a blog post last December, Maxisâs Bradshaw said just that:
Creating a connected experience has always been a goal for SimCity, and this design decision has driven our development process for the game. This is easily the most ambitious game in the franchise and weâve taken great care to make sure that every line of code embodies the spirit of the series. To do this, we knew we had to make sure we put our heart and souls into the simulation and the team created the most powerful simulation engine in its history, the GlassBox Engine. GlassBox is the engine that drives the entire game â the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the playerâs local computer.
Yet⊠something doesnât seem to add up. Kotaku editor Stephen Totilo found that he could play offline for almost 20 minutes without a problem. There appears to be some sort of code in the game that prevents people from playing offline for more than those 20 minutes.
https://lastchance.cc/my-simcity-city-thrived-offline-for-19-minutes-5990165%3C/a%3E%3C/p%3E
On top of that, Rock Paper Shotgunâs John Walker says he spoke to a Maxis source who said that SimCity doesnât require server-side computing at all, and that in fact it could be played offline
âI have no idea why theyâre claiming otherwise,â Walkerâs source said. âItâs possible that Bradshaw misunderstood or was misinformed, but otherwise Iâm clueless.â
So, wait. If itâs not necessary, why is the game online-only? Why not offer a single-player mode?
Piracy.
Piracy?
We sure think so. But EA isnât saying. We asked them last year, and again two weeks ago, if they made the game online-only as a form of digital rights management. They wonât answer. They wonât talk about DRM.
OK. But wonât these sort of crazy restrictions just encourage *more* people to try to pirate the game, even if they wouldnât before?
Itâs certainly possible!
Now I see why everyone was so upset. But by now, the servers must be working. So everythingâs good with SimCity, right?
Not quite. Last week, people started discovering that the game is fundamentally broken in a lot of different ways.
For example, Maxis/EA advertised that this SimCity would give every individual Sim his or her own life. That âmassive amount of computingâ went into SimCityâs GlassBox Engine, a ârevolutionary simulation technologyâ according to the gameâs product listing.
Except⊠fans discovered that GlassBox had some issues
https://lastchance.cc/with-simple-ai-like-this-why-does-simcity-need-cloud-c-5990362%3C/a%3E%3C/p%3E
https://www.youtube.com/watch?v=WH-CdkSqDSs
Instead of returning to their own homes, individual Sims would drive into the nearest home available.
Instead of driving on empty roads, Sims would take the shortest path available, even if that led straight into congestion.
As one EA forum member points out, SimCityâs sim-people use the same sort of AI-handling âagent systemâ that traffic and sewage and power uses. The results are not pretty.
The problem is that, just as power can sometimes take a ridiculously long time to fill the entire map (because the âpower agentsâ just randomly move about with no sense) traffic and workers can do the same thing. Workers leave their homes as âpeople agents.â These agents go to the nearest open job, not caring at all where they worked yesterday. They fill the job, and the next worker goes to the next building and fills that job, and so it goes until all the jobs are âfilled.â So, when you have all your âworkerâ sims leaving their houses for work in the morning, they all cluster together like some kind of âtourist packâ until they have all been sucked into âjobs.â They donât seem to care if the job is Commercial or Industrial, only that itâs a job.
âScholarsâ are handled exactly the same way. As are school busses and mass-transit agents. This is why you see the âtrainsâ of busses roaming through your city, and why entire sections of town may never see a school bus, despite having plenty of stops⊠Once all the busses are full, they return to school and stay there until school is done for the day.
Now, here is where it gets really good⊠In the evening, when work and school lets out, they all leave and proceed to the absolute closest âopenâ house. They donât âownâ their houses. The âpeopleâ you see are actually just mindless agents (much like the utilities agents, as I said earlier) making the whole idea of âbeing able to follow a âSimâ through their entire dayâ utterly POINTLESS!!â
Wow.
âWowâ is right.
Has EA addressed any of this stuff?
Sort of. Theyâre aware of all that AI wackiness, and they say theyâre working on it
So, could we have built a subset offline mode? Yes. But we rejected that idea because it didnât fit with our vision. We did not focus on the âsingle city in isolationâ that we have delivered in past SimCities. We recognize that there are fans â people who love the original SimCity â who want that. But weâre also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.
Translation: âOnline-only is here to stay. Also we sold like a million copies. Deal with it.â
But is there anything good about the game?
Sure. Itâs a beautiful-looking piece of work. Itâs got a lot of interesting simulation ideas. The music is great. The sound design is incredible. Itâs really fun and feels really good to play, at least for the first few hours before you realize how limiting it is to build on such a small plot of land.
https://lastchance.cc/simcity-the-kotaku-review-5989115%3C/a%3E%3C/p%3E
Itâs just too bad about all that other stuff.
What a disaster. So whatâs next?
If you bought SimCity, youâre getting a free game! Well, a free PC game. Published by EA. Thatâs one of these eight choices
And if this whole debacle has left a sour taste in your mouthâand not pleasant sour like a lemon candy, but gross sour like expired milkârest assured youâre not alone. Hopefully, weâll all come away with this experience learning to be far more skeptical of online-only games in the future