In a season of outstanding PC ports, each new game has begun to arrive accompanied by the same question: Will this one kick ass on PC, as well?
Arkaneās Dishonored is fantastic. Itās also rooted in what some would call a holy triumvirate of of PC gaming: Deus Ex, Thief and Half-Life 2. It stands to reason, then, that the people making it wouldnāt skimp on the PC features.
https://lastchance.cc/dishonored-the-kotaku-review-5948347%3C/a%3E%3C/p%3E
That said, if youāre planning to pick up the game and have your choice of platforms, the PC is still the way to go. Hereās why:
Mouse Precision
Some of Dishonoredās abilities, notably the quick-teleport āBlinkā ability, just work better with the precision granted with a mouse. Aiming your blinks can feel a bit lugubrious and imprecise with a controller, particularly when under duress. There are few more enjoyable moves than to warp to behind an attacking enemy and then slit his throat, but with a controller, I too-often warped right into my assailant. With a mouse, I feel much more in command of my blinks.
Quick Power Select
Picking up from the precision of the mouse, the keyboard also gives a welcome degree of control when compared to the controller. Again, thatās not to say the controller implementation is bad, just that the keyboard is better. If youāve grown comfortable with all of Corvoās many deadly moves, switching between them using the number keys on a keyboard allows you to quickly chain combo moves in a way that the consoleās radial dial, no matter how elegant its construction, could.
Lean-to
Iāve already extolled the merits of leaning in games, specifically voicing my pleasure that the lean had returned to Dishonored . And while the implementation on the controllerāhold āYā and then move the thumbstickāis quite smart and works well once you get the hang of it, itās still no match for the Q and E keys on the keyboard.
Quick Save, Quicker Load
This might be the biggest difference, for meāIām playing the game on hard, and as a result get spotted more and die more. Itās a real boon that the PC version has a dedicated quicksave button. I appreciated being able to save at any point on the Xbox 360 version, but navigating a few menus would necessarily remove me from the action. Particularly with a game like Dishonored, repurposing the ābackā button to trigger a quicksave would have been fantastic.
Better still, the PC version has scary fast load times, usually a matter of a couple of seconds. (Iām playing on a fairly run-of-the mill, non-SSD hard drive.) Itās not the kind of thing youād even notice unless youād already sunk a dozen hours into the console versionāsuddenly, quickly saving, trying something, dying, and reloading takes about 20 fewer seconds each time. That adds up.
I Like The Way You Move
Dishonored has lovely visuals, but not because of a high polygon count or detailed texturesāthe game derives its visual splendor almost entirely from Viktor Antonovās art design. Dishonored does look better on PC running at true 1080p than it does on the Xboxāmy graphics cardās superior antialiasing, in particular, strengthens the lines and clarifies the draw distance. But really, the game ha a softness to the big olā Unreal-engine textures that makes everything look soft and warm, and both PC and console versions have it. Like Borderlands 2, Dishonored isnāt a game that needs eye-cuttingly sharp textures to look good.
Where the PC surpasses the console version is in clarity of motionāthe framerate and the animations. This game looks fabulous running at 60 frames per second, particularly once action heats up. Iām not sure by what alchemy Arkane managed to design such a fluid and enjoyable first-person swashbuckling system, but Iām loving how much clearer the action looks now that I can see it running at a more consistent, higher framerate. (Luke brings up something worth mentioning hereāsometimes, the PC version can hang on scenes as it loads them, starting with the opening camera-cut in the first menu. This actually happened to me as well, when I was using an AMD card. I recently upgraded to a GeForce, and itās gone away, but still worth noting.) The quick stabs, the brutal, matter-of-fact decapitations, even the hilariously varied expressions on enemiesā faces, all come across much more clearly at a high framerate. On console, action felt more chaotic and jumbledāpart of this, surely, is because Iām just better at the game now than I was when I played on console, but the framerate factors as well. The PC version lets you really see Dishonored moving at its best.
None of this is to say that the console versions of the game are lackingāwhichever version you pick, youāll be getting a hell of a good game. But if youāve got the option and want to see Dishonored at its best, opt for PC.