In the future, there may not be any more single-player games—but that doesn’t mean what we seem to think it does every time some big publisher opens its big mouth and tells us that single-player games are dead. Epic, story-driven campaigns aren’t going away; it’s just that new forms of multiplayer are evolving in tandem with those experiences, rather than in opposition to them.
https://lastchance.cc/ea-wont-be-making-games-for-offline-loners-anymore-5709049%3C/a%3E%3C/p%3E
At Bungie’s Seattle press conference for Destiny, the Halo creators hinted that they’ve redefined the concept of the main menu. What I took from that was that in the future, we won’t have to choose between “single player” and “multiplayer” when we’re starting a game. It’s all going to be the same thing, and nothing will be sacrificed to accomplish this. Games will only become more immersive as time goes on and this principle is widely adopted.
https://lastchance.cc/bungies-new-destiny-is-coming-soon-this-is-what-we-kno-5984994%3C/a%3E%3C/p%3E
But Dead Space 3 went much further by integrating multiplayer directly into the campaign experience. It did away with Dead Space 2‘s competitive deathmatches (by now it’s clear to most involved that shoehorning competitive multiplayer into games that don’t need it isn’t pleasing anyone). Instead, a second player can jump into a friend’s solo game at any checkpoint throughout the campaign. The story adapts, the game folds into itself, and suddenly you’re not alone. It’s really kind of amazing. And as was noted in Kotaku’s Dead Space 3 review, it makes the game better.
https://lastchance.cc/dead-space-3-the-kotaku-review-5981589%3C/a%3E%3C/p%3E
The Halo games played a large part in spearheading co-op in console shooters, and now Bungie is aiming to take things several steps further. You’ll be able to play solo in Destiny if you want to; they’ve been clear on that fact. But I believe you’ll be missing out, because playing with other humans sounds like it will be the real adventure. And according to the vision that Bungie has shared so far, it will happen effortlessly, with matchmaking taking place in the background and other players popping in and out of your world organically. Their goal is to make the seams all but invisible. It’s the same thing thatgamecompany did with Journey, where other players would naturally appear in your game—and you in theirs—only on a much larger scale.
At the press conference, Bungie co-founder Jason Jones asked, “How do we take this genre that we love so much—the first-person shooter—and turn it on its head?” But they’re not just innovating in the shooter space. I think they’re contributing to a larger trend that will eventually overtake the entire medium.
It’s all about the human element. That’s a large part of what’s so good about Dark Souls and Demon’s Souls. I put 50 or so hours into Skyrim and got bored, but I’ve spent hundreds of hours in the Souls games, which are technically much smaller. I’ve been over the exact same environments countless times; I know by heart the location of every enemy and treasure. Yet I keep going back for more, because the human players that invade my world or summon me to theirs make it feel fresh every single time. That’s what’s going to make games exciting moving forward—not better graphics or gimmicky control schemes, but that irreplaceable human element. It’s everything that’s good about MMOs, but applied across the board in every genre.
That’s what’s going to make games exciting moving forward—not better graphics or gimmicky control schemes, but that irreplaceable human element.
And it’s happening all over the place. The Arma 2 zombie survival mod Day Z took the industry by storm from the bottom up last year, inspiring compelling, unpredictable narratives about experiences between players that could never be replicated by AI, no matter how advanced it gets. And though I can’t be sure, it sounds like Crytek is espousing some of the same principles with its upcoming free-to-play shooter Warface (it’s big in Russia), which will be integrated with a new social platform called GFACE; in an interview with VentureBeat, CEO Cevat Yerli said that “the only place where you’re alone [in GFACE] is on the login screen. Once you’re logged in, you’re in a realtime ecosystem.”
https://lastchance.cc/crysis-developers-new-online-gaming-service-is-onlive-5881491%3C/a%3E%3C/p%3E
Some of what I’m saying here is hypothetical. Destiny could turn out awful, and Warface might be more freemium crap. But that doesn’t temper my excitement at the idea of seamless, persistent multiplayer becoming the norm.
https://lastchance.cc/kids-reveal-the-real-flaws-of-free-to-play-games-5988036%3C/a%3E%3C/p%3E