Last night, as I sat there playing the excellent PC version of Borderlands 2 on my big ol’ TV, I couldn’t shake the feeling that the next generation of gaming is already upon us.
The PC version of Borderlands 2 is fantastic. (The game itself ain’t half bad, either.) I’ve only played the Xbox 360 version at various conventions, but I’ll say without hesitation that the PC version is the definitive version. Gearbox has clearly learned a thing or two from the lackluster PC port of the first Borderlands—the sequel’s PC version is a shining example of PC porting done right. It starts with the impressive array of PC settings—everything a PC diehard would want is in there, from tweakable FOV to an adjustable HUD size.
https://lastchance.cc/borderlands-2-the-kotaku-review-5943999%3C/a%3E%3C/p%3E
(Click to embiggen.)
Functionality is only part of the success—Gearbox has also gone to great pains to make the PC version look better than its console counterparts. Not only does the game’s colorful cell-shaded art style really pop in full 1080p resolution, but the explosions and water effects look unlike anything I’ve seen on either of my consoles. The draw-distance is a big notch above consoles, as well, which is great, since unlike the first game, Borderlands 2 features some breathtaking vistas.
Combine that with Steam’s wonderful new big picture mode, and my PC really does feel like a next-gen console.
https://lastchance.cc/valve-is-bringing-steam-to-your-tv-today-watch-out-co-5941793%3C/a%3E%3C/p%3E
In Kate’s post yesterday about Borderlands 2‘s PC settings, commenter TheApina remarked:
https://lastchance.cc/borderlands-2-really-does-boast-an-impressive-array-of-5944192%3C/a%3E%3C/p%3E
That’s true—things really have flipped over the last ten or so years. Used to be, console ports of PC games were the terrible ones, and the PC version was king. But the ubiquity and relative power of consoles changed things, and suddenly, it became just as likely that a PC port would feel rushed and wouldn’t take advantage of any of the PC’s hardware advantages.
How nice, then, to see the tide turning again. Just as we saw a little while ago with the fabulous PC version of Sleeping Dogs, developers and publishers seem to have cottoned to the notion that a good PC version of a game can mean better sales on that platform. (What a conclusion!) What’s more, and I’m only guessing here, it’s also likely that developers have gotten so good at using sexy tech that current-gen Directx 9 consoles can’t handle that it’s relatively easy for them to make their PC versions truly superior, as opposed to up-res’d ports.
https://lastchance.cc/darksiders-ii-and-sleeping-dogs-a-tale-of-two-very-dif-5935786%3C/a%3E%3C/p%3E
Bravo to Gearbox for dedicating the time and resources to make their PC version as good as their game deserves. Now, if only I could convince all my friends to get it on Steam, we could all play together…