For this weekās Burning Questions, Jason and Kirk return from E3 to talk about their impressions of Nintendoās next big console. What kinds of new games will the Wii U make possible? What will it take for the Wii U to be a success for gamers? Why canāt any company but Microsoft make an easy-to-use gaming network? Whatās the story with Carlās Jr., anyway?
Someone douse those questions! Theyāre so very⦠Burning
Jason: Hey Kirkleton. Weāre just starting to recover from a wild E3 week that involved lots of coffee, lots of writing, and lots of no sleep. But it was a blast, donāt you think?
Kirk: Yes! Jasonbro, I had a whole ton of fun. However I may have felt about the games, I have to say that I had a good time running around the event. It helped that my roommate was a pretty cool dude.
Jason: Your roommate was a total jerk! (Kirkās roommate was me. We set up a war room with two laptops, two iPads, two Mi-Fi wireless Internet devices, and roughly four billion cups of coffee. It was great.)
Kirk: Donāt forget the Carlās Jr.!
Jason: I was TRYING to forget the Carlās Jr.
Kirk: I will never forget the Carlās Jr. I believe that parts of it are still digesting a week later.
Jason: That was one of E3ās grosser moments. Letās move on.
Kirk: Yes, letās.
Jason: So whatād you think of the GAMES?
Kirk: The games were mixed. There were a few that I really liked, a lot that I already knew everything about, and one or two big surprises. I now want Persona 4 Golden even more than I thought I could, for example. You?
Itās easy to read a lot into what the companies showed at their press conferences, but there were plenty of cool games and interesting ideas on the floor.
Jason: You know, I think the press briefings painted a grim picture of the future of gaming, but the actual show floor was a different story. I saw tons of cool-looking games: South Park: The Stick of Truth, Dishonored, Ni no Kuni, The Last Story, Orgarhythm, Final Fantasy Dimensions, and many many more. And, of course, thereās the Wii U.
https://lastchance.cc/everything-you-should-know-about-the-vulgar-wonderful-5916076%3C/a%3E%3C/p%3E
Jason: I am the king of smooth segues.
Kirk: Iāve been noticing that.
Jason: I have a lot of mixed feelings about the Wii Uāand Iām sure weāll get into all of them shortlyābut first and foremost I have to give props to Nintendo for trying something unique. Love it or hate it, the Wii U looked drastically different than anything else at E3 this year. Itās a totally new beast.
Kirk: And really, in a year where so much of the big-deal stuff felt recycled, it was nice to see someone up there trying to convince us that this new idea would actually make games more interesting. Iām not sure they had the software to back that up, but Iām much more convinced about the hardware than I was when they unveiled it last year.
Jason: So you can see yourself using (and loving) the Wii Uās tablet controller?
Kirk: At the very least, I can see myself seeking out games on the platform. Thatās for one reason, reallyāI played ZombiU
Kirk: So basically: I went in thinking itād be a gimmicky zombie game, which, who the hell needs another of those? But I was surprised by it partly because it uses the Wii U controller really effectively (rooting through your backpack on the lower screen while watching the upper screen to be sure youāre not getting ambushed is tense and unlike any other game), but also because its coolest ideaāthat when your character dies, you come back as a new character and must find your old characterās zombieādoesnāt have anything to do with the Wii U controller. Iām curious how that sounds to someone who hasnāt played the game. Does this sound cool to you?
Jason: I donāt know! Itās hard to tell how much Iād enjoy a given Wii U feature until I try it, because it takes so much attention to bounce back and forth between the TV screen and the controller screen. Itās not like the DS, where you can easily keep both screens in your eyeline at the same time.
Kirk: Itās funnyāitās hard to describe playing the damn thing because so much of it is physical, right? Like, game critics have gotten good at talking about the stuff going on onscreen, but the stuff that happens in the world with you can be trickier. And the cool thing about the Wii U is how it comes out into the world with you in a new-feeling way.
Jason: So on one hand you have these features you can put on the controller screen, right? Like the inventory or backpack or whatever. On the other hand, one of the Wii Uās selling points is that you can turn off the TV and keep playing the same game on the controller. But if the controllerās features are really integral to a certain game, you canāt turn off the TV, can you? It seems like one of the systemās coolest features is at odds with the other.
Kirk: Well, to a point. I think that part of the challenge of marketing anything like this is that there are a whole lot of different applications that, while not mutually exclusive, need to be thought of on their own terms. For example: yes, you can play Mario while your significant other watches the Mario movie. (You know, as you do.) But you can also play ZombieU with both controllers. Theyāre entirely separate things, and both are cool in their own way. Who says the Wii U controller needs to only have one application? I think thatās more of a marketing challenge than a shortcoming of the system.
Jason: But can I play ZombiU while watching a zombie movie?
Kirk: That would be a lot of zombie action for just one man. I never thought Iād say this, but that would probably be TOO MUCH ZOMBIE.
Jason: In other words, itād be Reddit.
I never thought Iād say this, but that would probably be TOO MUCH ZOMBIE.
Kirk: Haaaaa youāre playing with fire! At any rate, one of the things I like about the Wii U is that it brings a whole lot of new, possibly super-interesting options into gaming. Like, multiplayerāNintendo kept talking about the multiplayer you can do as a ādisruption,ā which is just what it is. By having asynchronous local multiplayer (like, one player with the screen plays a ghost in Luigiās Ghost Mansion while the other four players are on the big screen trying to find him/her)⦠thatās actually really cool! I like that the Wii Uās core idea is fresh enough to feel that versatile.
Jason: Yeah! The Wario game has some cool applications like that too. In one, the player holding the tablet gets to pick a character and then walk around a crowded town stealing pieces of fruit. Then the other players have to try to figure out which character is the thief. But⦠how many of these ideas work beyond mini-games?
Kirk: Thatās another marketing challenge, right? Thereās almost no way to tell how long-lasting these games will be until people are playing them in the wild. I thought that Nintendo totally dropped the ball when they debuted Nintendo Land at their press conference. I had no idea what the hell it even was, and suddenly they were doing this really in-depth demo of the Luigi ghost game⦠it was a head-scratcher. Some of this stuff doesnāt lend itself to being explained, people will just have to experience it. The cool thing is that that was how I remember the Wii feeling, and it wound up great. The fact that one player in any Wii U game can be the ādungeon masterā with different information than the other players⦠that feels like something with a whole shitload of great applications. To the point that inviting friends over to play Wii U could truly work.
Jason: Iād pay $300. Probably no more than that, unless I really, really had to. And definitely not even that for the current launch lineup. Itās sad: Nintendoās two big launch titles are Pikmin (which I donāt really care about) and a Mario game that looks safe, dull, and boring. Iām done with the New Super Mario Bros. brand. Itās generic, uninspired, and got very little to offer meāand itās definitely not enough to convince me to buy a whole new piece of expensive hardware.
Kirk: Ugh, agree, +1. Iām way not into New Super Mario Bros. either.
Jason: Itās lame, right? I remember when the Wii first launched with Twilight Princessāthat was a game that convinced me to wait out in the cold until 3am just to get my grubby little paws on it. The Wii Uās got nothing like that.
Kirk: Agree. Iād pay $250 for the thing⦠$300 feels like a stretch. And considering that itās going to come bundled with Nintendo Land (I guess?), well, that feels like a fail. I know Iām not alone in thinking that Nintendo really needed to bust out a Zelda or Metroid game for this thingā¦
Jason: Some sort of system-seller, a game that says āhey, weāre not fucking around here.ā For some people, maybe thatās Pikmin. Not for me.
Kirk: Me neither. Really, the promise of the WiiU was matched by Nintendoās depressing lack of good games. Why is it that all of these game companies keep breaking out new hardware without any games to back them up? The 3DS, the Kinect, now the Wii Uā¦
Itās pretty easy: just open up Steam and copy everything you see.
Jason: It feels like theyāre being rushed. Desperate times, etc. We all know the 3DS should have been delayed six months and released alongside both Ocarina of Time and Mario 3D Land. And now the Vita is in a lull period because it was also released too soon. Sure, maybe some game-makers are waiting to see how each system does before they commit to making lots of games for it, but when youāre Nintendo, thatās not something you have to worry about. When youāre Nintendo, you have to worry about making games to sell your OWN hardware.ā
Kirk: So the upside to that is that we can probably count on Nintendo releasing the first really great Wii U games a bit later than the consoleātheyāll be late, but they will come. The downside is⦠well, we have to hold out hope for games we know nothing about. Considering how many fricking game consoles there are out there these days, thatās a lot to make a $250-$300 gamble on.
Jason: Yep. Iāll probably buy one for work (and to impress all of my friends), but if I didnāt have professional obligations, Iād almost definitely hold off. At least until we get some Zelda action.
Kirk: Thereās also the question of online multiplayer. Iām still not sure that Nintendo has a real bead on it. Moderating messages? Sounds good, but also sounds kind of insane. Pikmin 3 not offering online play because they canāt make it stable? Not a good sign.
Jason: Yeah, and the depressing news from Reggie that there are still friend codes
https://lastchance.cc/better-friend-codes-achievements-and-more-nintendo-an-5917363%3C/a%3E%3C/p%3E
Jason: If Nintendo canāt get together an online service as decent as PSN or Xbox Live this time around, I think Wii U is finished before itās even out of the gates.
Kirk: Why canāt these companies get this right? Friending needs to work effortlessly, and through a web browser! PSN even still feels lackluster, and thatās considering that the Vita has made it much easier for me to find and interact with friends. This stuff canāt be THAT hard, can it?
Jason: Itās pretty easy: just open up Steam and copy everything you see.
Kirk: Right? Iām sayinā. I swear the longer it takes these guys to get it, the more I think they just never will. All of which isnāt to say that the Wii U wonāt have a lot going for it, but it (and really, the next Xbox and PlayStation) could be so much more if they just followed Valveās example.
Jason: In true Nintendo style, theyāre leaving us with a ton of questions about the Wii U and how it will work. And weāre only a few months away from launch.
Kirk: Jason, would you say those questions are⦠burning questions?
Jason: SO MANY burning questions. How will the online services be integrated? Will we be able to use our tablet controllers to shop and interact with things online? Will we be able to play Virtual Console or Wii games on our tablet controllers?
Kirk: Will Fire Emblem be coming to North America? Oh, wait. We answered that one
https://lastchance.cc/fire-emblem-awakening-will-be-coming-to-american-3ds-s-5916441%3C/a%3E%3C/p%3E
Kirk: Which may just speak to a set of priorities that weāre simply not seeing. But yeah.
Jason: Nintendo needs to come out with a giant FAQ or press briefing or something.
Kirk: Despite all of the questions that Boss man Totilo asked Nintendo president Reggie Fils-Aime (while shamelessly stealing our āBurning Questionsā title), we still have loads more questions. Many of them burning even hotter than the ones that got answered.
Jason: Yeah, like where the hell are the RPGs?
Kirk: And whatās the story with Fire Emblem?
Jason: Dude.
Kirk: Oh yeah.