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Game Devs Reveal All Their Ugly Placeholder Assets Made Without AI

Crimson Desert's AI placeholder art controversy has led to many devs sharing sillier temp assets made by humans and MS Paint

Crimson Desert’s launch last week was soured by the discovery and later confirmation of AI-generated art assets in the open-world RPG. The developer and publisher behind Crimson Desert have since explained that the AI art was intended to be placeholder content during the development process that would be replaced before launch. Not everyone buys this theory, and some devs have been sharing their own ugly and silly placeholder art to show what actual temp assets should look like when making a game.

On March 22, after people began sharing Crimson Desert screenshots showing in-game paintings featuring horses with extra legs and other odd quirks that pointed to the images being AI-generated, developer and publisher Pearl Abyss confirmed that, yup, Crimson Desert contained AI slop. The studio says these assets were included during development to help devs “rapidly explore tone and atmosphere in the earlier phases of production,” and the plan was always to replace these AI-generated images before launch. According to Pearl Abyss, some just slipped through the cracks, apparently. Whoops! This explanation has been given before by other studios caught using AI-generated art. Still, not everyone believed Pearl Abyss’ story. Other game devs in particular seemed suspicious because they know that temp art and placeholder assets should be ugly, obvious, and silly, so you don’t accidentally ship them. And you don’t need AI to make these assets, as many devs shared their own examples of temp art on social media.

Perhaps my favorite example came from Obsidian Entertainment studio design director Josh Sawyer, who helped lead games like Fallout: New Vegas. He shared some temp art that was used in 2022’s Pentiment. One image featured Bambi hanging upside down. Another was just an MS Paint-style drawing of the words “Guy Sux.”

Placeholder assets in a game should look obnoxiously temporary, so obvious that no one would mistake it for the final asset. In past games we've used the doge dog (rip) as an icon, hot pink versions of characters, our CEO's head, etc.

If you use a temp asset that seems passable, it may stay there.

Josh Sawyer (@jesawyer.bsky.social) 2026-03-22T20:07:53.846Z

 

Sawyer was far from the only game developer to share silly and obnoxious placeholder art online in the wake of Crimson Desert’s AI controversy. Many, many other developers began sharing what actual, human-created temp assets look like, and it’s a smorgasbord of MS Paint-created nonsense, meme images, bright pink pictures, and other images and models designed to be so obvious and ugly that devs will see them and (hopefully) replace them before shipping their game.

I mean temp assets are goated.

If you see this you have to post a placeholder because some larger studios are pretending not to know what they look like

Wardstone Studio (@wardstone.bsky.social) 2026-03-22T21:52:32.433Z

WE FOUND HIM! WE FOUND @jjvv.bsky.social PLACEHOLDER FISH MAN!

Luce✨ (@untitledlucegame.bsky.social) 2026-03-22T22:49:09.313Z

I heard we're talking about placeholder assets in our games! These are the ones I drew for THE SPIRIT LIFT!

I stream #gamedev so these helped me show the game without spoilers while also being funny.

Placeholder assets should be obviously not final so you don't "accidentally" leave them in 😉

Dr. Miko Charbonneau (@drmikachu.bsky.social) 2026-03-22T22:52:50.791Z

Whenever I see a company or dev say "we used AI as a placeholder" or "it's just for planning," I think of this still from the development of Indigo Park, and how it perfectly encapsulates what a placeholder asset should look like:

Churgo II 🔞 (@churgoii.bsky.social) 2026-03-22T15:13:04.726Z

why would anybody ever use AI slop as a placeholder asset when you could just do some shit like this

wheel able (@wheelable.bsky.social) 2026-03-22T22:54:51.589Z

re: placeholder images, here's what this lady's son looks like in the current build of 35 Electric

it’s xeecee (@xeecee.bsky.social) 2026-03-22T21:53:33.945Z

the placeholder texture we used in On Your Hands called me out specifically and it had to be changed mid development because I changed my name halfway through development lmao

LazzyRats/Lazarus (@lazzyrats.play-oyh.com) 2026-03-23T02:32:22.019Z

I use an "absolute cinnamon", for no other reason than I needed some image to put as padding to test some features for textures/icons, and I had it lying around on the drive

Reptilian VladeoZ (@vladeoz.reptilian.games) 2026-03-22T17:30:31.157Z

for my game "check mates" i went very obvious because my inattentive ADHD brain needs it to be obvious

Úna-Minh's ✨ Looking for Work ✨ (@unaminh.bsky.social) 2026-03-23T13:19:11.287Z

Thanks god that this one didn't make the final game lol

⟡˙⋆ Bruna ⋆˙⟡ (@bubigrin.bsky.social) 2026-03-23T13:40:53.365Z

Drawn on a little froggy note paper. Picture take with my phone.

SalubriousBrew (@salubriousbrew.bsky.social) 2026-03-23T14:06:52.508Z

On one project I was on, the number of artists went from one to four overnight. They were all dumping assets into a folder, and one of the objects was missing a wood texture. I emailed them all asking for it, but didn't get a reply, so I made it myself. Using crayon.

dokidoki (@doki.lol) 2026-03-22T17:08:29.388Z

keep this a secret but if you want a Sneak Peak™ about what we're working on at @ko-op.com… here's an art asset i made for it today 👀

noé (@celechii.itch.io) 2025-05-08T20:39:03.637Z

Some temp assets from Beaconing. Honestly i made them Too obnoxious since playtesting this was horrible but i replaced them with slightly-less-horrible-but-still-obvious-garbage 😅

Quandtuniverse (@quandtuniverse.bsky.social) 2026-03-22T20:43:26.994Z

this is like the third time a studio has pulled this excuse when including genAI and it's the third time i've had to say that this issue of genAI placeholder assets is redundant because game devs had a more intuitive solution 30 years ago

Kaius ⛔ (@kaius.bsky.social) 2026-03-22T15:42:57.317Z

"We used AI as placeholder" THAT IS WEAK SHIT, BEHOLD A TRUE PLACEHOLDER MASTEPIECE

Celio Hogane (Commisions Open) (@celiohogane.bsky.social) 2026-03-22T18:14:09.479Z

This is what a placeholder asset looks like.

Alex Kanaris-Sotiriou (@kanaratron.bsky.social) 2026-03-22T17:48:45.440Z

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