There are two ways you can approach Crusader Kings III. On the one hand itâs a sprawling grand strategy game where youâre in control of a Kingdomâs entire economy, military, society and faith. On the other, itâs a big olâ RPG.
The gameâs success, of course, stems largely from the fact itâs both of these things at the same time, but that doesnât mean the relationship is always harmonious. For some old-time Paradox players, or even just those who prefer the big-picture side of strategy gaming, the way Crusader Kings III leans so heavily into its character systems can be a bit of a distraction. Individual rulers of the time were incredibly important central figures, of course, but making a player juggle taxes at the same time theyâre trying to get married can sometimes be an odd fit.
It also creates this weird schism in the gameâs focus, where huge swathes of its actions are carried out via numbers and sliders and buttons, while others are represented as literally as possible, through 3D models of characters reacting to events and presenting the player with lavishly-written dialogue and event sequences.
Anyway, I like this, but Iâm pointing out the discrepancy for the handful of people who donât like the more personal stuff to say, man, you are gonna really hate this new DLC.
CKIIIâs new Tours & Tournaments DLC is a doubling downâmaybe even tripling downâon the gameâs most personable diversions. In the base game, one of the most important things you can do is host a feast, where important subjects turn up at your castle, you feed them, you party and a bunch of events play out that can help you improve (or sabotage) relationships between them.
Now imagine that single party dragged out for weeks or even months, and thatâs this DLC. Its main drawcard presents the player with three big options: they can host a huge tournament, the kind with jousting and melee tournaments and damsels offering trophies, they can organise a lavish wedding and they can go on a Grand Tour, where you can planâdown to surprisingly minute detailsâa big trip around your Kingdom, swinging by your subjects and making sure everything is in order.
Like the feast, theyâre a chance to make more sweeping changes to your relationships than is normally possible through regular, individual actions. Unlike a feast, though, these are a huge undertaking, and for the first time properly decouple your character from the game map, in the same way weâre used to seeing the seriesâ armies behave.
These three events can do a lot, but beyond their gameplay ramifications theyâre also just a really fun distraction from the mundanity of your daily rule. They lean very heavily into the idea that youâre playing as person who is capable of doing cool medieval shit, which really, is what a lot of us are here for. A tournament is one of the oldest medieval tropes there isâjust ask A Knightâs Taleâand quite frankly itâs crazy we havenât been able to host one like this until now.
Same goes for the tour! Itâs literally the establishing premise of A Game of Thrones; how could Bran have ever become King if he hadnât been pushed out a window by a visiting Lannister? And sticking with George R R Martinâs work, the grand weddings are just as important, especially since they let you plan both normal weddingsâright down to managing the invite listâand, once again with the Lannisters, murderous weddings.

Crusader Kings has forever had a problem where, thanks to games taking place over generations, there comes a point every game where the churn of characters means your allies and enemies start to feel like a rotating collection of random faces and personality statistics. CKIIIâs Throne Room DLC tried to make things a little more personal, but these big events go way past that. Swinging by your subjectâs castle to have a chat, or arguing with your fiancĂ©eâs sister over wedding arrangements pushes this series the closest it has ever come to really making you feel like youâre dealing with people.
Each of these three big events cost a lot of money to host, and take a lot of time to complete, so you might not want to be triggering one every year. Or maybe you do; I think theyâre involved enough that again, for the first time in series history, they give players with an inward focusâwho care more about internal politics than âpainting the mapâ with their invading armiesâenough to do that they can content themselves with only playing that way.

Thereâs of course more stuff than just these headline additions. Like most major Paradox updates there are also some significant changes coming to the base game, which all players will be able to enjoy, not just those paying for this DLC. Regencies have become a lot more involved, the barbershop has been made a lot cooler and youâve now got the option to station your men-at-arms somewhere specific on the map.
I canât emphasise enough how much of a pleasure this DLC will be for anyone who plays Crusader Kings III and enjoys the role-playing side of things. The first time I played through a Grand Wedding I was in awe; for a window of time this stopped being a game about dynasties and power and turned into a wedding planner and dating sim, which sounds like a stupid joke until you realise that who you invite and what you plan has impacts on those dynasty and power systems