These days Dead Space fans seem scared by something other than the jumps and thrills of the series. Itâs what the next installment in their beloved horror series could turn into that terrifies them.
Visceralâs horror franchise has won playersâ loyalty for a few key staples, like dark claustrophobic corridors, sudden scares and menacing Necromorph enemies. In the two Dead Space games released so far, great sound design and assured pacingâwhere big set pieces balance against sequences of quiet dreadâhave created memorable experiences for players.
But fans of the franchise are nervously awaiting the release of Dead Space 3, a title in the series that seems to take some steps away from said familiarity
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For one thing, there will be co-op for the first time. Cooperatively playing through Dead Space is for pansies, some fans say. It takes the thrill away from exploring the religious lore, ominous artifacts and hallucinations you experience as a lonely Isaac. And while I donât personally feel this takes away from the franchise, itâs obvious to Visceral and EA that introducing a co-op mode has taken the titleâs fans outside their comfort zones.
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Whereâs the proof? I saw some encouraging signs in an optional Dead Space 3 side mission I checked out last week.
Wait, optional side mission? Weâre talking full-on, non-linear, exploration-encompassing side missions. That doesnât sound very Dead Spacey.
Even so, itâs in this side mission that I found the game to resonate with its predecessors. Isaac is exploring the Lost Lunar Flotilla and, in response to an outgoing signal, boards one space ship thatâs been desolate for over 200 years. Heâll find more information on the origin of the Necromorphsâa very clearly pressing matter if youâve ever played even a moment of any Dead Space titleâwhile aboard this research facility floating in space.
Itâs here that I navigate Isaac up and down ladders, and around the bends of windy, dimly-lit corridors. The only difference in navigation is that now Isaac can roll, and take (non-sticky) cover. But Isaac doesnât just encounter the gangly Necromorphs heâs encountered dozens of times previous. Heâll also have to solve certain puzzles to be able to open doors or start generators. Sometimes, this includes using Kinesis to turn handles or remove doors.
In between shipsâas well as debris of ships floating around the FlotillaâIsaac will gracefully float in zero gravity to carry out his investigative exploration. (Iâm told that certain paths will be specifically dedicated for the co-op experience, so it sounds like exploring with a friend has its benefits.) If youâve played a Dead Space game, you might be taking in a breath of air from relief. These are all familiar aspects of the franchise.
But while I was playing I couldnât help but think dreamily of the newer Dead Space developments. I thought back to the swirling snowstorm I first saw at E3 and how it could hide armed enemies (a new inclusion) that could strike at me from the blinding whiteness. Thatâs a case of new elements creating a different kind of fear. Potentially not such a bad thing.
I can see why thereâs some trepidation towards antagonists equipped to shoot back at you. Maybe youâre thinking this is just going to be some other actiony shooter that you donât care for. Horror isnât mainstream, after all, so it figures theyâd water it down with fast-paced action, right? Since my encounters with them have been hands-off, I canât speak to how it feels to have armed zombie-like enemies tracking you through the snow. But Iâm optimistic. Visceral hasnât let me down with the series yet, and I donât expect them to start now.
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But Iâm not so concerned. I want to see more of whatâs different. Iâm hopeful. Iâm confident, even, that the developers have had enough experience with their own franchise to evolve it properly. It may very well turn out that a less linear experience and experimental enemies might not do the game any favors. Maybe co-opâwhich is 100% optional (your co-op bud wonât appear as AI if you choose to experience the game in the traditional single player route)âwonât be as terrifying. But Iâm curious to see where the franchise goes next. Even if it isnât the Dead Space you remember and love, maybe Visceral can introduce you to another side of Dead Space that you never expected. It might even be great.