When Skyrim first came out, Bethesda had lofty promises for the gameās downloadable content. Skyrimās DLC will feel like expansion packs, the developers assured us.
https://lastchance.cc/bethesda-skyrim-dlc-will-feel-more-like-expansion-pack-5885983%3C/a%3E%3C/p%3E
Reality has told a different story. Skyrimās first DLC, Dawnguard, was a disappointing add-on filled with boring, samey quests. The second DLC, Hearthfire, was basically Barbieās Playhouse with dragons
https://lastchance.cc/skyrim-dawnguard-the-kotaku-review-5922058%3C/a%3E%3C/p%3E
Skyrimās newest DLCāout today for Xbox 360, and early next year for PC and PS3 (yes, PS3!)ātakes you to the island of Solstheim, which you may remember from one of Morrowindās expansion packs, Bloodmoon. Solstheim is full of problems, quests, cities, dungeons, and all sorts of other things to explore and fight your way through. Itās also rather unusual.
See, the first thing youāll notice, once you take a boat to Ravenās Rock and start poking your way through Solstheim, is that it actually feels like a new experience. Thereās a new map. There are strange new areas and enemiesāa city of nature-worshiping Skaal is protected by a powerful wind barrier; an underground tombās dark elf corpses turn into hideous (and deadly) Ash Spawn; little goblins called Rieklings infest watchtowers and castles all across the land. Itās all very bizarre and interesting.
Entering Solstheim, for me, was sort of like starting up Skyrim from the beginning, with no knowledge of what was in store. Even though I havenāt even seen everything that the original gameās massive world has to offer, thereās still something really exciting about dropping into a new map thatās full of potential. In other words, it feels like an expansion pack.
The second thing youāll notice about Dragonborn, if youāre like me and recently spent a ton of time with Dishonored, is that you will miss the Blink spell a great deal. That shit should be in everything.
But I digress. Perhaps the most common complaint about Skyrim, generally considered an excellent game, is that its world was not as magical, not as creative, not as unique as the world of Morrowind before it. Solstheim has some solutions to that problem. Yes, youāll still be battling through some dark dungeons filled with the same old traps and leversāhope you like fighting Draugr!ābut thereās more to see and explore. There are giant mushroom homes furnished with magical air elevators, sickening demon squid Lurkers that shoot blasts of shadowy ink at your face, strange gems that command you to bring them to nearby mountains. You know, the usual.
The main quest is fascinating, too. I wonāt spoil the details, but it revolves around a dude named Miraakāwho may or may not be the first ever Dragonbornāand the spell heās cast upon the people of Solstheim to subconsciously turn them into his slaves. Your goal is to stop him.
āBut wait,ā you might be saying. āIt wouldnāt be Skyrim without countless bugs and glitches everywhere you turn. Does Dragonborn have any of those?ā
Of course! When you first load up your copy of Skyrim with Dragonborn installed, youāll be accosted by a group of cult members who want to kill you. This happened to me in Windhelm. Except they werenāt very good at showing that they wanted to kill me: once our dialogue had ended, they walked around in a circle for a few seconds before finally going hostile and pulling out their fireballs.
And of course there are the goblins floating in mid-air in the middle of fights, the janky animation during one particular moment when youāre switched to a third-person point of view, and all of the other little bugs that make Skyrim Skyrim.
But still, so far Iām very pleased with this piece of DLC. It might have taken a year for Skyrim to get its first real expansion pack, but this seems to be the one weāve all been waiting for.
Iāll have more on Dragonborn here on Kotaku as I continue to play the game today. Expect a full review soon.